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Anthropic Joins the Blender Development Fund as Corporate Patron

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41–50 of 230 posts

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#41
I've been using Claude with OpenSCAD to generate some simple models with repetitive geometry (a set of d8 dice with braille on them for a scrabble-like game for blind children). It's really good, though often I have to send a screenshot to Claude or describe a geometry issue.

Having more native integration into Blender, which I'm already much more familiar with, will be fantastic.

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#45

It's because LLMs will soon start building real-world objects via CAD. This is the first step. Look at things like the Adam plugin for Onshape. Works great with Opus. It built a toy car for me with one prompt.

This looks interesting. Anything similar for FreeCAD?

I've been using it with OpenSCAD, which has the advantage of being entirely script-generated and so more easily understandable by AI.

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#47
post #40

Can you imagine going to a football match and second-guessing which are the players who look human, but skin-deep are actually androids made at a factory? This is what it feels like with music and literature right now with so much AI. There are some pockets where you still can say "that's human-made", like 3D-rendered feature films with some particular artistic direction. That, it seems, AI companies also want it to…

> like 3D-rendered feature films with some particular artistic direction.

This is a really interesting example. Why do you foresee artistic direction going away as a result of AI? More importantly: why didn't we lose that with the transitions through the years of special effects - i.e., from practical to 3D-rendered?

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#48
post #10

> improve foundational features like the Blender Python API, which enables developers and artists alike So they want claude to be able to talk to blender

There's already an MCP for it, saw a post on LinkedIn the other day about it. Not sure if this one was the one I saw, but Google gave me this one. You could use Claude Code to build things with Blender. https://blender-mcp.com/

Anthropic just posted a video 1 hour ago of their own official MCP integration with Blender:

https://youtu.be/LZMWsZbZU5w

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#49

These AI companies need to be kept away from Open Source projects. A sad day for Blender :(

They already have corporate sponsorships from Google, Meta, Nvidia, and other big companies. Anthropic is just joining the list. This is actually good for Blender.

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#50
post #41

I've been using Claude with OpenSCAD to generate some simple models with repetitive geometry (a set of d8 dice with braille on them for a scrabble-like game for blind children). It's really good, though often I have to send a screenshot to Claude or describe a geometry issue. Having more native integration into Blender, which I'm already much more familiar with, will be fantastic.

I'm sure I'm not the only one who would appreciate hearing more about that game :)
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