Earlier quoted context omitted.
There are two examples in the docs, a side scrolled and a platformer.
I saw those as I spelunked the docs, but I'd like to see something more full fat and playable.
Defold - Win/Mac/Linux/Android/iOS game engine
41–45 of 45 posts
Re: Defold - Win/Mac/Linux/Android/iOS game engine
#42For 2d games the feature set of this engine seems pretty solid. You get a particle engine, tile map editor, physics + easy to use collision shape editor, good font support, plus a nice IDE to visually setup your game. And, it's behavior/component based (like Unity), which is a great architecture for games. But, what about accessing other iPhone functionality like the camera roll or in-app purchase? The docs don't see…
Re: Defold - Win/Mac/Linux/Android/iOS game engine
#43The pitch itself is bad. What is your slogan? Tools like a pro or something for digital rebels? No screenshots of nothing? Not even a demo game? No disarming arguments why I should lock myself into your closed source middleware? Better: use Moai (open source, can fix bugs on your own, can add features, etc.) with Testflight (ios only I guess). I really do not know who the target audience is for this product. Too expe…
Re: Defold - Win/Mac/Linux/Android/iOS game engine
#44No mention of multiplayer support is worrying.
Re: Defold - Win/Mac/Linux/Android/iOS game engine
#45It would be interesting to see someone compare this with the Unity Game engine. Also I think there should be atleast a handful of screenshots on their website, to give their prospective users an idea of what it looks like, before downloading.
Thanks for the feedback, we obviously need to improve the amount of info on the site. I would say the biggest pros compared to Unity is that you can change your games while they run on your mobile devices, without needing to rebuild/restart which gives an iteration-cycle of about 1 second. We have also specialized the toolset of 2D (tiled graphics etc), but the engine is 3D behind the scenes. We are a service so the…