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Using coding assistance tools to revive projects you never were going to finish

blog.matthewbrunelle.com

41–50 of 263 posts

Re: Using coding assistance tools to revive projects you never were going to finish

#41
post #38

Earlier quoted context omitted.

I have taken many stabs at it and Claude will produce stuff but the output is very far away from useful. E.g. "I've created a road and beautiful trees" and what I see is a mess of colors and shapes.

I concur it's bad at directly visual concepts, your prompt is akin to the svg pelican. What I do is asking him for procedural algos, automatas, quadtrees, layered noises, and rig those into the game. Yes, it can't "make the next gta", but with a reasonable scope and knowing what it does best, it has been very easy for me to produce satisfying results.

Would you care to show a few pictures?

Re: Using coding assistance tools to revive projects you never were going to finish

#42
post #7

My most abandoned type of projects are video games. I have a folder with tens of abandoned projects, I re-frame them as experiments at that point. This last week I decided to give Claude a go at one of these, and it's been a blast, it picked up the general path immediately. Since I said to CC they were abandon projects, he explicitly pushed into "lets have V0 game play loop finished, then we can compound and have fun…

I think this is the first time I've seen someone refer to an LLM as "he" rather than "it". No judgement, but I definitely found it interesting (and disconcerting).

I wouldn't read too much into it, it's natural for non native speakers. In Spanish for example, objects have grammatical gender as well, so it's easy to slip.

Re: Using coding assistance tools to revive projects you never were going to finish

#43
post #22

Earlier quoted context omitted.

I think this is the first time I've seen someone refer to an LLM as "he" rather than "it". No judgement, but I definitely found it interesting (and disconcerting).

It is common amongst French, Dutch etc speakers where saying "it said x" sounds unnatural.

Russian too. There is a subset of words which are referred to as "it", but for most words "he" or "she" are used regardless of whether these are living things or not. With loanwords we just decide by similarity to other words. Claude is definitely a "he" as the word is the same as a common male name.

This trips me up occasionally when I'm translating things into English. Once, when I referred to an indefinite gender player character in a gacha game as a "he" (because the word "player" is a "he"), quite a few people got mad! Even though in my head I was never trying to imply one way or the other.

Re: Using coding assistance tools to revive projects you never were going to finish

#44
post #7

My most abandoned type of projects are video games. I have a folder with tens of abandoned projects, I re-frame them as experiments at that point. This last week I decided to give Claude a go at one of these, and it's been a blast, it picked up the general path immediately. Since I said to CC they were abandon projects, he explicitly pushed into "lets have V0 game play loop finished, then we can compound and have fun…

What’s fun for me these days is picking up a project I started with an LLM doing agent driven development a few months ago or even a year ago and hit a wall and stopped being able to be picked up by the latest version of Claude and/or codex and bringing it further. Some can now launch some still are too complex for the agent to build. But, it’s getting easier and easier to build personal apps. We are not far off from…

I’d love to see your attempts at this. I think we’re close to something vaguely resembling this at a first glance but nothing that actually works.

Re: Using coding assistance tools to revive projects you never were going to finish

#45

projects you were never going to finish should stay projects that are never finished :)

effort needed used to be a gatekeeper for bad ideas

now Claude will gas you up and tell you your bad ideas are actually the most amazing thing it’s ever heard

Re: Using coding assistance tools to revive projects you never were going to finish

#46
post #38

Earlier quoted context omitted.

I have taken many stabs at it and Claude will produce stuff but the output is very far away from useful. E.g. "I've created a road and beautiful trees" and what I see is a mess of colors and shapes.

I concur it's bad at directly visual concepts, your prompt is akin to the svg pelican. What I do is asking him for procedural algos, automatas, quadtrees, layered noises, and rig those into the game. Yes, it can't "make the next gta", but with a reasonable scope and knowing what it does best, it has been very easy for me to produce satisfying results.

My problem is I don't really have video game engineering experience. I was going off a concept that a different AI nailed with video creation and was trying to replicate it in the game engine.

Re: Using coding assistance tools to revive projects you never were going to finish

#47
post #38

Earlier quoted context omitted.

I concur it's bad at directly visual concepts, your prompt is akin to the svg pelican. What I do is asking him for procedural algos, automatas, quadtrees, layered noises, and rig those into the game. Yes, it can't "make the next gta", but with a reasonable scope and knowing what it does best, it has been very easy for me to produce satisfying results.

Would you care to show a few pictures?

Sure! Two are gameplay pics. An enemy sprite sheet generation, and the results of the map generators. Of course these are basic placeholders for a few hours of work, but I will definitely go heavy on this route with more layering and details.

https://drive.google.com/file/d/1A7kfcjHjSmCNidqc9t731uoglzL... https://drive.google.com/file/d/1Bl_n0ECqc78LGGf7SsOx38mRUOP... https://drive.google.com/file/d/1JMcgzqcnZ2ncboeyAXvscRWagqR... https://drive.google.com/file/d/1-luJ6y7YslNfwmFnCdIDbJ871i0... https://drive.google.com/file/d/14n4TLAVywk_1GMhLLGOuukQwUmb...

Re: Using coding assistance tools to revive projects you never were going to finish

#48
post #7

My most abandoned type of projects are video games. I have a folder with tens of abandoned projects, I re-frame them as experiments at that point. This last week I decided to give Claude a go at one of these, and it's been a blast, it picked up the general path immediately. Since I said to CC they were abandon projects, he explicitly pushed into "lets have V0 game play loop finished, then we can compound and have fun…

I think this is the first time I've seen someone refer to an LLM as "he" rather than "it". No judgement, but I definitely found it interesting (and disconcerting).

[dead]

Re: Using coding assistance tools to revive projects you never were going to finish

#49
post #7

My most abandoned type of projects are video games. I have a folder with tens of abandoned projects, I re-frame them as experiments at that point. This last week I decided to give Claude a go at one of these, and it's been a blast, it picked up the general path immediately. Since I said to CC they were abandon projects, he explicitly pushed into "lets have V0 game play loop finished, then we can compound and have fun…

I think this is the first time I've seen someone refer to an LLM as "he" rather than "it". No judgement, but I definitely found it interesting (and disconcerting).

> No judgment

Yes judgment. Loads of it. Judge away.

This is just bizarre. Do not refer to this product of marketing-technology as you refer to a person. EVER.

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