Earlier quoted context omitted.
Only using the party trick HAM mode though. 32 (plus 32 for the half-bright bit plane) is the mode that most software uses. Of course in 1987 a Macintosh II with a fully expanded "Toby" framebuffer could not only do 256 colours, it could do it in 640x480 mode where as a PS/2's VGA could only do 16 colours at that resolution. And an Amiga could only do flickervision at that res. Of course with technology improving all…
Hardly a party trick. Programs that used HAM weren't uncommon. It was an advertised feature, and there were even painting programs. I guess you weren't there.
Amiga Graphics Archive
41–50 of 90 posts
Re: Amiga Graphics Archive
#42Re: Amiga Graphics Archive
#43I just don’t see a way to justifiably call the Amiga a 16 bit machine. Although the A1000 had some 16 bit hardware paths, a maxed out A3000 definitely wasn’t 16 bit, and they were nearly completely compatible with each other minus newer features.
Amiga was full-on 32 bit machine. It’s weird to hear it called anything else.
Re: Amiga Graphics Archive
#44This is great stuff! As a side note, I wonder if anyone has created a HAM viewer that runs in the browser? I remember HAM flickering by necessity and being amazed by 4096 colors on-screen at once. There was a certain quality of HAM images on the Amiga that made them instantly identifiable. https://en.wikipedia.org/wiki/Hold-And-Modify
Interlacing might have flickered too, depending on your monitor. (Most monitors Commodore made would flicker in interlace mode, but I believe there were some higher end ones that did not).
Re: Amiga Graphics Archive
#45A super minor nitpick: it’s jarring to see the Amiga referred to as 16 bit. It wasn’t described that way at the time: it was universally (that I saw anyway) called a 32 bit machine, and reasonably. It had a flat 32 bit address space (although the 68000 itself didn’t support all those address lines because what kind of supercomputer would need 4GB of RAM?). All the registers and operations were 32 bit. Some of the int…
Commodore and Atari marketed their 68K machines as 16/32-bit, which is I guess technically the most correct. And other 68000-based machines, like the Sega Mega Drive/Genesis, were marketed as 16-bit - it even says it right on top of the unit!
Re: Amiga Graphics Archive
#46A super minor nitpick: it’s jarring to see the Amiga referred to as 16 bit. It wasn’t described that way at the time: it was universally (that I saw anyway) called a 32 bit machine, and reasonably. It had a flat 32 bit address space (although the 68000 itself didn’t support all those address lines because what kind of supercomputer would need 4GB of RAM?). All the registers and operations were 32 bit. Some of the int…
Re: Amiga Graphics Archive
#47A super minor nitpick: it’s jarring to see the Amiga referred to as 16 bit. It wasn’t described that way at the time: it was universally (that I saw anyway) called a 32 bit machine, and reasonably. It had a flat 32 bit address space (although the 68000 itself didn’t support all those address lines because what kind of supercomputer would need 4GB of RAM?). All the registers and operations were 32 bit. Some of the int…
This is a classic dispute when it comes to the 68000. I'm inclined to agree with your perspective, actually, but my impression is that it's highly contested. Commodore and Atari marketed their 68K machines as 16/32-bit, which is I guess technically the most correct. And other 68000-based machines, like the Sega Mega Drive/Genesis, were marketed as 16-bit - it even says it right on top of the unit!
Re: Amiga Graphics Archive
#48Earlier quoted context omitted.
Or using the copper. Plenty of Amiga games played palette tricks despite not using HAM.
Sort of fair but also very specialized.
Re: Amiga Graphics Archive
#49A super minor nitpick: it’s jarring to see the Amiga referred to as 16 bit. It wasn’t described that way at the time: it was universally (that I saw anyway) called a 32 bit machine, and reasonably. It had a flat 32 bit address space (although the 68000 itself didn’t support all those address lines because what kind of supercomputer would need 4GB of RAM?). All the registers and operations were 32 bit. Some of the int…
Re: Amiga Graphics Archive
#50Earlier quoted context omitted.
This is a classic dispute when it comes to the 68000. I'm inclined to agree with your perspective, actually, but my impression is that it's highly contested. Commodore and Atari marketed their 68K machines as 16/32-bit, which is I guess technically the most correct. And other 68000-based machines, like the Sega Mega Drive/Genesis, were marketed as 16-bit - it even says it right on top of the unit!
Yeah, I second that 16 bit or 16/32 was far more commonly used than 32, due to the 16 bit bus.