Live data from Hacker News

4D Doom

github.com

41–50 of 86 posts

Re: 4D Doom

#41
I feel like now that I'm older, my brain just can't fully understand it say as quickly if I were younger. Makes me wonder if younger more plastic brains can adjust to having to juggle more dimensions than crochety old ones like mine with very rigid 3D grooves baked in. Or brains from other animals.

I guess taken to the logical extreme, what does the brain of someone/thing that's good at playing this (or any game of N dimensions) look like?

Re: 4D Doom

#44
post #24

It's cool and all and I typically enjoy lowres renditions... unless, it actually impacts gameplay. Since the gameplay is so much about 4D, clarity in what you see becomes more important and the extremely low resolution actually impairs the player rather than serve a positive (typically 'leaves more to the imagination'). It wouldn't take much of an effort to double or triple the resolution which I think would help the…

Fully agree. The low-res makes this unnecessarily hard to navigate. Which is a downside if your core gameplay is to teach players to navigate in a challenging environment.

Re: 4D Doom

#45
post #41

I feel like now that I'm older, my brain just can't fully understand it say as quickly if I were younger. Makes me wonder if younger more plastic brains can adjust to having to juggle more dimensions than crochety old ones like mine with very rigid 3D grooves baked in. Or brains from other animals. I guess taken to the logical extreme, what does the brain of someone/thing that's good at playing this (or any game of N…

If you don't mind me asking, how old are you, and how did this progress? I'm in my mid thirties and am noticing some minor deterioration, but I'm writing it off to loss of sleep due to having small kids.

My curiosity is if this is like you suggest, ingrained patterns, or if there is actual slow down with age. I hear different opinions and am finding it difficult to navigate as I deal with my own, albeit mild, aging.

Re: 4D Doom

#47
post #41

I feel like now that I'm older, my brain just can't fully understand it say as quickly if I were younger. Makes me wonder if younger more plastic brains can adjust to having to juggle more dimensions than crochety old ones like mine with very rigid 3D grooves baked in. Or brains from other animals. I guess taken to the logical extreme, what does the brain of someone/thing that's good at playing this (or any game of N…

If you don't mind me asking, how old are you, and how did this progress? I'm in my mid thirties and am noticing some minor deterioration, but I'm writing it off to loss of sleep due to having small kids. My curiosity is if this is like you suggest, ingrained patterns, or if there is actual slow down with age. I hear different opinions and am finding it difficult to navigate as I deal with my own, albeit mild, aging.

Mid 30s, also have kid and sleep loss but not as bad as before.

I actually noticed serious mental decline when I was burned out in my late 20s. There were real physical symptoms like not being able to look at a text editor for more than 2 minutes. Post recovery of that, I actually feel like my brain recovered a lot once I started learning languages very seriously (mandarin and japanese), starting a few years ago. Brain feels healthy now but I'm acutely aware of where it's not as sharp as before. Playing around with this felt a little like when my brain is trying to build a new grammar dictionary.

Re: 4D Doom

#48
post #20

The problem with these attempts always seems to be that you can see in dimensions 1-3, but never in dimension 4, so any movement or exploration along that axis is always just blind fumbling. The extra dimension is not equivalent to the others The only answer would seem to be an extra axis of rotation, but (a) doesnt work well with existing input methods, and (b) would be even more of a brain-breaker

Could transparency help?

Ordinarily, a 3D scene rendered in 2D only allows you to see a cone from your eye up to the first surface the ray encounters, thus defining the 2D projection which you see.

But you can make the surfaces transparent so the ray continues, and each additional surface adds a bit to the final pixel. This can look like a mess if you stand still but if you wiggle your movement left and right (or any other direction), your brain suddenly manages to process it into the full 3D structure.

Can something like this be done in 4D?

Re: 4D Doom

#50
post #24

It's cool and all and I typically enjoy lowres renditions... unless, it actually impacts gameplay. Since the gameplay is so much about 4D, clarity in what you see becomes more important and the extremely low resolution actually impairs the player rather than serve a positive (typically 'leaves more to the imagination'). It wouldn't take much of an effort to double or triple the resolution which I think would help the…

The low resolution didn't bother me too much, but the controls made this completely unplayable for me.
Post reply on HN