Earlier quoted context omitted.
I would expect the majority of developers on their twenties
Did i age my self with that comment?
The Impact of AI on Game Dev Jobs. Open to Work Crisis
41–50 of 80 posts
Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis
#42Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis
#43Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis
#44For game dev, I believe that it is remiss to not include mention of the change in the gamer landscape. Ten years ago, it was console vs PC as the big game question... and various studios took bets on one or both sides of that. Today... it's Roblox vs everything else. Steam has its data at https://store.steampowered.com/charts/ - in the past 3 days, 45 million peak online at once. Roblox has 150 million daily active u…
Also how believable are both Steam and Roblox's numbers with regard to bot accounts? I have no idea about this, I'm biased towards Steam but based on the HN comments every time Roblox comes up I get the vibes that they are a comparatively less ethical company that might be willing to push the boundaries of ignoring bots for the sake of better metrics to impress investors. Also this isn't data at all but the steam games I play wouldn't benefit from bots, but I could see players of some of the silly little games my kids play in Roblox benefit from having some bot accounts to help you.
Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis
#45Earlier quoted context omitted.
Wow. I'm not very clued in lately but I do own plenty of games in GOG, Humble Bundle and yes, Steam. I was just thrilled that Planet of Lana II got released recently. This is the first time I heard of Roblox. And it's supposedly this huge phenomenon? I guess this is what getting old feels like.
A key part of that is a that its dominated by kids. The video I linked is one to start with... https://www.takeaway-reality.com/post/roblox-demographics-st... There are 151.5 million daily active users on Roblox. (70% growth YoY) 44% of Roblox users are over 17 years old. 56% are younger. APAC has the most users (29.5%), followed closely by US & Canada (28%). Europe is the third largest market with 23%, while the res…
Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis
#46Idle thought. Not an economist. What if the current tech scene is like how the u.s. capitalist class took power away from blue color workers in the 80s, 90s by leveraging cheaper labor in foreign countries? Now, programmers, sysadmins, system engineers no longer have leverage (real or imagined) because the owners just point to AI.
If they could do it, they would. White collar workers don't have any special status that protects them from getting the same treatment the blue collar workforce got. That said, I think it'll play out differently this time.Offshoring blue collar jobs eventually hurt the capitalist class; they lost whole industries to China. Offshoring white collar jobs is a different kind of risk: you end up with IOUs to countries tha…
Isn't this risk also present with offshorting blue collar jobs? I agree that both are bad ideas, but the capitalist class didn't care before and isn't exactly well known for it's long-term thinking.
Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis
#47I'm not convinced the bad market is due to AI at all. That's just a convenient excuse to do layoffs without the bad PR normally involved in admitting you need to do layoffs. Also, the Open to Work banner has the stink of desperation. Highly recommend disabling it. It's like dating. Act casual.
Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis
#48For game dev, I believe that it is remiss to not include mention of the change in the gamer landscape. Ten years ago, it was console vs PC as the big game question... and various studios took bets on one or both sides of that. Today... it's Roblox vs everything else. Steam has its data at https://store.steampowered.com/charts/ - in the past 3 days, 45 million peak online at once. Roblox has 150 million daily active u…
Very similar to how markets worked before central banks emerged. So someone, say a King, would over print cash for whatever random shit his self important 3 inch chimp brain came up with, like War. But at the market place there was nothing to signal random ppl now had more cash in their pocket. How much cash they had in their pocket got decoupled from any work they actually did. So strange things would start happening in the market - prices would jump, factories and farms couldnt produces at the same rate cash was printed, banks would lend too much, people would blame each other or outsiders because no one had info about how much cash was being printed and a mechanism to adjust its supply. Bankruns, asset bubbles, market crashes were the norm. Who looked rich had more to do with how close they were to the money printer.
Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis
#49Earlier quoted context omitted.
I believe it's not only the supply of CS graduates, it's their training as well. CS education seems to have changed little over the past 50 years. While the skills needed today are drastically different than those needed 10 years ago. I have little doubt that if I had an opportunity to use Claude to do my CS homework, I would have used it. It seems that the curriculum should assume that college kids are going to use…
This is like saying that people are going to the gym with power armor, so personal trainers should dramatically increase how heavy the weights are for their clients.
They won't be fit to work as body builders, sure, but presumably that's not what they were going for when they strapped on the power armour.
Same as CS graduates aren't going to enter a work force that writes code by hand, and shouldn't expect to. The job market requires power armour operators, not muscle heads.
Professional programming without AI assistance is a thing of the past. Much like stablehands or squires or farriers.
You can still do it as a hobby though. You know, for fun. If you want to. It's like knitting!
Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis
#50Earlier quoted context omitted.
I feel like game dev is an entirely different market to the typical startups. Different investors, different talent, different marketing and market validation. Those who invest have already made their money in games (or "gaming"). The SDLC of an average Steam game is very waterfall.
Fair but almost everything in almost every industry is downstream of interest rates. Capital allocation gets much harder in a 7% market than a 2% market.
This is a very "if you exclude the best and most robust parts of the economy, everything looks terrible!" sort of comment haha
services industries don't contract nearly as much as manufacturing during interest rate rises, see 1980-82 recessionary period
everyone in finance correctly regards entertainment industry as more robust during high interest rates (and the macro environment high rates respond to), that doesn't mean buying Disney is a good trade (it's not). two separate issues.