My favourite bad volume control was in Real Player around 1997 where changing the volume in the application actually changed the global volume of Windows.
Hostile Volume – A game about adjusting volume with intentionally bad UI
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Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#42My favourite bad volume control was in Real Player around 1997 where changing the volume in the application actually changed the global volume of Windows.
I was so confused by the CD drives of that era. They all had a volume wheel and a headphone jack, but never once did I experience those working. The audio CDs were always “owned” by the OS, which piped the audio through the normal channels out my speakers or the PC headphone jack. I imagine the existence of those means that CD drives had their own DAC and other logic. I guess there was an idea of wanting to play CD a…
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#43My favourite bad volume control was in Real Player around 1997 where changing the volume in the application actually changed the global volume of Windows.
I was so confused by the CD drives of that era. They all had a volume wheel and a headphone jack, but never once did I experience those working. The audio CDs were always “owned” by the OS, which piped the audio through the normal channels out my speakers or the PC headphone jack. I imagine the existence of those means that CD drives had their own DAC and other logic. I guess there was an idea of wanting to play CD a…
Unfortunately, a decent number of machines were not fitted with the relevant cable. Combined with the low-quality DACs that most drives used, the compatibility issues that plagued ATAPI implementations and the dramatic increase in CPU power and sound card quality throughout the mid-to-late 90s, this led media player software to quickly move on from drive based playback to so-called "digital audio extraction", where the CD is basically ripped in real time and streamed to your sound card's own DAC. Thus, unless you played older games that relied on hardware CD-DA playback [1], it's somewhat unlikely you ever experienced it under, say, Windows 98 or XP.
[1] As offloading playback to the drive had no CPU overhead, games often stored their music as additional tracks on the game disc and played it that way. Incidentally, basically all CD-ROM-based game consoles and arcade systems relied heavily on hardware accelerated playback as well, with some going even further and allowing for compressed (ADPCM) CD audio streaming with no CPU intervention.
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#44My favourite bad volume control was in Real Player around 1997 where changing the volume in the application actually changed the global volume of Windows.
It's funny because Microsoft Teams does this today, in 2026.
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#45 for (i = 0; i Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#46Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#47There are two types of volume slider I've encountered thus far, "too logarithmic", and "not logarithmic enough".
But, if you put a resistor in parallel, you need to work out that:
R = 1 / ((1 / R1) + (1 / R2)) or Rbottom = 1 / ((1 / Rbottom) + (1 / Rfixed)) where Rfixed is the amount you're "bending" it by.
So you could make the amount of "logness" be adjustable by having another (linear) control to vary Rfixed.
You'd work out, for a pot rotation Vol from 0 to 1:
Rbottom = 1 / ((1 / Vol) + (1 / Rfixed)) Rtop = 1 - Vol Scale = Rbottom / (Rbottom + Rtop)
Now for those better at arithmetic than me, how can you reverse this? Imagine you've got a pot in a piece of equipment with a resistor between the wiper and ground giving a log curve, and you've got to read that with an ADC and turn it back into the linear position of the wiper.
It ought to be possible but I've always sucked at arithmetic.
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#48Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#49This is not an issue at all, but when ever I come across something like it, I like to poke at the frontend in dev tools a bit. You can pass most levels with `setVolume(25)` in the web console, since that function is just sitting in the document object. That feels like the ultimate volume UI puzzle heh.
I'll have to patch that!
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#50Prwtty neat. Unfortunately wasn't able to solve the UI desync one :/