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Anthropic tries to hide Claude's AI actions. Devs hate it

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Re: Anthropic tries to hide Claude's AI actions. Devs hate it

#41
post #22

[flagged]

> it's about catching when it goes off the rails before it makes a mess The latest "meta" in AI programming appears to be agent teams (or swarms or clusters or whatever) that are designed to run for long periods of time autonomously. Through that lens, these changes make more sense. They're not designing UX for a human sitting there watching the agent work. They're designing for horizontally scaling agents that work…

[deleted]

Re: Anthropic tries to hide Claude's AI actions. Devs hate it

#42
post #17
post #5

When their questionnaire asked me for feedback I specifically mentioned that I hoped they would not reduce visibility to the point of Github Actions. I guess that fell on deaf ears.

Can anybody break my black glasses and offer an anecdote of a high-employee count firm actually involving humans for reading feedback? I suspect its just there for "later", but never actually looked at by anyone...

You know when your game crashes on PS5 and you get a little popup that offers you the opportunity to write feedback/description of the crash?

Yeah, I used to sit and read all of these(at one of the largest video game publishers - does that count?). 95% of them were "your game sucks" but we fixed many bugs thanks to detailed descriptions that people have provided through that box.

Re: Anthropic tries to hide Claude's AI actions. Devs hate it

#46

That is such silly framing. They are not "trying" to hide anything. They are trying to create a better product -- and might be making unpopular or simply bad choices along the way -- but the objective here is not to obfuscate which files are edited. It's a side effect.

Instead of adding a settings option to hide the filenames they hide them for everyone AND rewrite verbose mode, which is no longer a verbose mode, but the way to see filenames, thus breaking everyone's (depending on these) workflows for...... what exactly? If they tried to create a better product I'd expect them to just add the awesome option, not hide something that saves thousands of tokens and context if the model…

Again, the framing is simply not sensible. Why would they want to break "everyone's" workflow ("everyone" including the people working at Anthropic, who use the product themselves, which should give us some pause)? Why would you ever want to make a bad decision?

The answer in both cases is: You don't. If it happens, it's because you sometimes make bad decisions, because it's hard to make good decisions.

Re: Anthropic tries to hide Claude's AI actions. Devs hate it

#47
We have been playing with glm4.7 on cerebras which I hope to be the near future for any model; it generates 1000s of lines when you recover from a sneeze : it's absolutely irrelevant if you can see what it does because there is no way you can read it live (at 1000s of tokens/s) and you are not going to read it afterwards. Catching it before it does something weird is just silly; you won't be able to react. Works great for us combined with Claude Code; claude does the senior work like planning and takes its time: glm does the implementation in a few seconds.

Re: Anthropic tries to hide Claude's AI actions. Devs hate it

#48
post #29
post #9

Well, there is OpenCode [1] as an alternative, among many others. I have found OpenCode being the closest to Claude Code experience, and I find it quite good. Having said that I still prefer Claude Code for the moment. [1] https://opencode.ai/

What does Claude-Code do different that you still prefer it? I'm so in love with OpenCode, I just can't go back. It's such a nicer way of working. I even love the more advanced TUI

Are you paying per-token after Anthropic closed the loophole on letting you log in to OpenCode?

Re: Anthropic tries to hide Claude's AI actions. Devs hate it

#49
post #9

Well, there is OpenCode [1] as an alternative, among many others. I have found OpenCode being the closest to Claude Code experience, and I find it quite good. Having said that I still prefer Claude Code for the moment. [1] https://opencode.ai/

I've liked opencode+glm5 quite a bit so far.

Re: Anthropic tries to hide Claude's AI actions. Devs hate it

#50
post #27
post #22

Earlier quoted context omitted.

> it's about catching when it goes off the rails before it makes a mess The latest "meta" in AI programming appears to be agent teams (or swarms or clusters or whatever) that are designed to run for long periods of time autonomously. Through that lens, these changes make more sense. They're not designing UX for a human sitting there watching the agent work. They're designing for horizontally scaling agents that work…

None of those wild experiments are running on a "real", existing codebase that is more than 6 months old. The thing they don't talk about is that nobody outside these AI companies wants to vibe code with a 10 year old codebase with 2000 enterprise customers. As you as you start to work with a codebase that you care about and need to seriously maintain, you'll see what a mess these agents make.

I maintain serious code bases and I use LLM agents (and agent teams) plenty -- I just happen to review the code they write, I demand they write the code in a reviewable way, and use them mostly for menial tasks that are otherwise unpleasant timesinks I have to do myself. There are many people like me, that just quietly use these tools to automate the boring chores of dealing with mature production code bases. We are quiet because this is boring day-to-day work.

E.g. I use these tools to clean up or reorganize old tests (with coverage and diff viewers checking of things I might miss), update documentation with cross links (with documentation linters checking for errors I miss), convert tests into benchmarks running as part of CI, make log file visualizers, and many more.

These tools are amazing for dealing with the long tail of boring issues that you never get to, and when used in this fashion they actually abruptly increase the quality of the codebase.

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