Live data from Hacker News

Descent, ported to the web

mrdoob.github.io

41–50 of 71 posts

Re: Descent, ported to the web

#41

I play inverted mouse on every game because that was the default on Descent, my first 3D game. At least that's what I remember. However this version uses mouse up/down to do up/down, and that seems so wrong. Can't play it :(

Yeah. Same. Looked all over for an option to flip the controls!

Re: Descent, ported to the web

#42

For anyone who enjoyed Descent, please go buy Overload. It's a pretty much perfect spiritual sequel, with a great soundtrack. And I believe made by some of the people that formerly worked on Descent.

To add, I also loved Fury 3 because it had outdoor environments - https://www.youtube.com/watch?v=EmOtHKZHjxU - though Wikipedia tells me it's a rebrand of Terminal Velocity

Descent 3 also had outdoor environments, but they were all barren rocks.

Re: Descent, ported to the web

#43

I play inverted mouse on every game because that was the default on Descent, my first 3D game. At least that's what I remember. However this version uses mouse up/down to do up/down, and that seems so wrong. Can't play it :(

You might be able to invert it on your OS.

Re: Descent, ported to the web

#44

For anyone who enjoyed Descent, please go buy Overload. It's a pretty much perfect spiritual sequel, with a great soundtrack. And I believe made by some of the people that formerly worked on Descent.

Now all that's missing is a spiritual successor to Terminal Velocity. Or at least I think so. There's like a 10% chance that game was one of those games that was seriously held up by how much its soundtrack slapped.

I haven't played Terminal Velocity, but I finished the Descent Freespace game decades ago, and I am also itching for modernesque space-sims with 6-degrees-of-freedom dogfights, with some campaigns and explorations.

I liked this teaser trailer of Remnant Protocol, it seems exciting and perhaps a spiritual successor to Descent and Terminal Velocity games: https://m.youtube.com/watch?v=vemaUWPs6Zo

No Man's Sky was interesting, but its combat is meh, and it is a sandbox with procedurally generated planets made of limited types of biomes. It's inventory management is very clunky, so I finally gave up on it.

I tried Everspace, it is good, but it is more of a roguelite comprising only of dogfights in space. Haven't tried Everspace 2 yet, which I believe has campaign mode and is a better space sim.

I steered clear of Starfield, since Bethesda is infamous for launching buggy games. I will try it after a few years, once the modding community has overhauled it nicely.

Re: Descent, ported to the web

#45

Since it's not linked anywhere that I could see, here's the source I found: https://github.com/mrdoob/three-descent And Quake for web by the same author: https://mrdoob.github.io/three-quake/

Interesting: it was done with Claude, in about one day.

Re: Descent, ported to the web

#46

Mr. Doob has been doing experiments like this for at least a decade, glad to see that he's still at it. He's the creator of three.js, and it looks like this uses that for rendering instead of being a straight port.

He also remade quake a couple weeks ago (on three.js as well I believe).

https://mrdoob.com/#/160/threejs_quake

(It's also his homepage now, but I included the full link for posterity.)

--

Edit: How do you actually play? I keep getting trapped in the Shareware Dimension!

Re: Descent, ported to the web

#49

I absolutely LOVED this game when it first came out. I played with a trackball + keyboard, and the 6 degrees of freedom, paired with an environment where there often was no natural sense of "up" or "down" (zero gravity, inside tunnels) really blew my mind. I experienced a sensation I had never before experienced, almost out-of-body. For example, you approach a "T" junction, and depending on your pitch angle, the bran…

I used a joystick with a four-way hat that allowed simple and intuitive strafing in all directions along with thrust in four directions from the joystick itself. I got devastating with that combo. Spent hours mastering it.

Logitech Wingman Extreme Digital: https://ebay.us/m/Hxi8Wh

Re: Descent, ported to the web

#50
post #13

For anyone who enjoyed Descent, please go buy Overload. It's a pretty much perfect spiritual sequel, with a great soundtrack. And I believe made by some of the people that formerly worked on Descent.

That is true, furthermore Overload has an usermade campaign called Overload: First Strike, which is a conversion and upgrade of the entire Descent 1 campaign to Overload. Additionally I recommend Desecrators, which is a Descent-like with procedurally generated maps. Think Sublevel Zero or Everspace, except good.

Sublevel Zero is good
Post reply on HN