I play inverted mouse on every game because that was the default on Descent, my first 3D game. At least that's what I remember. However this version uses mouse up/down to do up/down, and that seems so wrong. Can't play it :(
Descent, ported to the web
41–50 of 71 posts
Re: Descent, ported to the web
#42For anyone who enjoyed Descent, please go buy Overload. It's a pretty much perfect spiritual sequel, with a great soundtrack. And I believe made by some of the people that formerly worked on Descent.
To add, I also loved Fury 3 because it had outdoor environments - https://www.youtube.com/watch?v=EmOtHKZHjxU - though Wikipedia tells me it's a rebrand of Terminal Velocity
Re: Descent, ported to the web
#43I play inverted mouse on every game because that was the default on Descent, my first 3D game. At least that's what I remember. However this version uses mouse up/down to do up/down, and that seems so wrong. Can't play it :(
Re: Descent, ported to the web
#44For anyone who enjoyed Descent, please go buy Overload. It's a pretty much perfect spiritual sequel, with a great soundtrack. And I believe made by some of the people that formerly worked on Descent.
Now all that's missing is a spiritual successor to Terminal Velocity. Or at least I think so. There's like a 10% chance that game was one of those games that was seriously held up by how much its soundtrack slapped.
I liked this teaser trailer of Remnant Protocol, it seems exciting and perhaps a spiritual successor to Descent and Terminal Velocity games: https://m.youtube.com/watch?v=vemaUWPs6Zo
No Man's Sky was interesting, but its combat is meh, and it is a sandbox with procedurally generated planets made of limited types of biomes. It's inventory management is very clunky, so I finally gave up on it.
I tried Everspace, it is good, but it is more of a roguelite comprising only of dogfights in space. Haven't tried Everspace 2 yet, which I believe has campaign mode and is a better space sim.
I steered clear of Starfield, since Bethesda is infamous for launching buggy games. I will try it after a few years, once the modding community has overhauled it nicely.
Re: Descent, ported to the web
#45Since it's not linked anywhere that I could see, here's the source I found: https://github.com/mrdoob/three-descent And Quake for web by the same author: https://mrdoob.github.io/three-quake/
Re: Descent, ported to the web
#46Mr. Doob has been doing experiments like this for at least a decade, glad to see that he's still at it. He's the creator of three.js, and it looks like this uses that for rendering instead of being a straight port.
He also remade quake a couple weeks ago (on three.js as well I believe).
(It's also his homepage now, but I included the full link for posterity.)
--
Edit: How do you actually play? I keep getting trapped in the Shareware Dimension!
Re: Descent, ported to the web
#47For anyone who enjoyed Descent, please go buy Overload. It's a pretty much perfect spiritual sequel, with a great soundtrack. And I believe made by some of the people that formerly worked on Descent.
Re: Descent, ported to the web
#48Re: Descent, ported to the web
#49I absolutely LOVED this game when it first came out. I played with a trackball + keyboard, and the 6 degrees of freedom, paired with an environment where there often was no natural sense of "up" or "down" (zero gravity, inside tunnels) really blew my mind. I experienced a sensation I had never before experienced, almost out-of-body. For example, you approach a "T" junction, and depending on your pitch angle, the bran…
Logitech Wingman Extreme Digital: https://ebay.us/m/Hxi8Wh
Re: Descent, ported to the web
#50For anyone who enjoyed Descent, please go buy Overload. It's a pretty much perfect spiritual sequel, with a great soundtrack. And I believe made by some of the people that formerly worked on Descent.
That is true, furthermore Overload has an usermade campaign called Overload: First Strike, which is a conversion and upgrade of the entire Descent 1 campaign to Overload. Additionally I recommend Desecrators, which is a Descent-like with procedurally generated maps. Think Sublevel Zero or Everspace, except good.