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Sandboxels

neal.fun

41–50 of 116 posts

Re: Sandboxels

#43
post #13

As a fan of both Neal and R74n this was an unexpected collaboration! I can highly recommend building your own falling sand simulator. It's really fun to see how such simple rules create emergent behaviors. Sand pixels try to move down, then diagonally down. Water does the same, then tries sideways. Me messing around with it eventually resulted in a game I'm now working on full time (think Noita meets Factorio): https…

This looks really cool. I'd love to read your dev blog if there is one?

Re: Sandboxels

#44
post #13

As a fan of both Neal and R74n this was an unexpected collaboration! I can highly recommend building your own falling sand simulator. It's really fun to see how such simple rules create emergent behaviors. Sand pixels try to move down, then diagonally down. Water does the same, then tries sideways. Me messing around with it eventually resulted in a game I'm now working on full time (think Noita meets Factorio): https…

Out of curiosity: Do you use a high level language (like C#) or do you have low level optimizations on (e.g. assembly level)? I imagine that there has to be some kind of map that keeps track of which pixels are "active" and need to be updated, but I wonder how do that efficiently.

Re: Sandboxels

#46
post #39

> Instead of the original R74nCom/sandboxels repository, mods will now be submitted to R74nCom/Sandboxels-Mods. All existing mods have been moved over. Wait does that mean Sandboxels will become closed source?

It's not open source and, as far as I can see, this has been the license for at least 2 years https://github.com/R74nCom/sandboxels?tab=License-1-ov-file

Re: Sandboxels

#47

Wow, this is... kinda like the Noita engine but without the exploding yourself every 5 seconds. Probably going to spend the next several hours getting zero useful RL tasks done now, thanks again Neal.

Noita descends from the lineage of both Rogue and Falling Sand Game.

https://noita.fandom.com/wiki/Falling_Sand_Game

Re: Sandboxels

#48
post #46
post #39

> Instead of the original R74nCom/sandboxels repository, mods will now be submitted to R74nCom/Sandboxels-Mods. All existing mods have been moved over. Wait does that mean Sandboxels will become closed source?

It's not open source and, as far as I can see, this has been the license for at least 2 years https://github.com/R74nCom/sandboxels?tab=License-1-ov-file

  2. You may not use our content for any commercial purposes without our explicit permission

  4. We are free to use any content you create using our content for any commercial or other purpose. Content you create includes, but is not limited to:
 
   - User-generated content
   - Derivative works”
Yeah, no thanks.

Re: Sandboxels

#49
post #12

Created by R74N, not Neal. Has been live on http://sandboxels.r74n.com as an independent project for several years. Just now hosted by Neal. Important distinction.

R74N wrote about its new home here https://sandboxels.r74n.com/new-home

it doesn't answer the first question I have, which is basically "why". not in any sort of hostile sense, just that it would be very interesting to hear the back story behind this move.

Re: Sandboxels

#50
post #14

My geology classes certainly did not mention sedimentary layers consisting of glass, quicklime, ash, salt, gingerbread, melted butter, and toast, from bottom to top.

that's a grad student topic
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