OpenCiv3: Open-source, cross-platform reimagining of Civilization III
41–50 of 318 posts
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#42Wake me up when OpenCiv4, but only when there's an option for smart AI rather than boosted fake AI. I remember losing 6pm to 3am playing civ 4 one time. One more turn... (But I'm not sure what I need openCiv for... the steam game is good. Maybe its just useful for the long term.)
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#43Civ III in my opinion had some of the best art of the entire series. The 3D feeling of the successor games are kind of off-putting by comparison.
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#44Civ III is still my go-to activity for long flights with no internet - I've yet to find a better way to instantly time-travel forward 12 hours. I haven't tried OpenCiv3, but I'm glad it exists - getting vanilla Civ III running on MacOS is a hassle and still has issues with e.g. audio and cutscenes. I also hope it leads to a way to improve worker automation. Managing your workers well is important, doing it manually i…
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#45Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#46Civ III is still my go-to activity for long flights with no internet - I've yet to find a better way to instantly time-travel forward 12 hours. I haven't tried OpenCiv3, but I'm glad it exists - getting vanilla Civ III running on MacOS is a hassle and still has issues with e.g. audio and cutscenes. I also hope it leads to a way to improve worker automation. Managing your workers well is important, doing it manually i…
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#47Civ5 started the whole hex thing, which I was never excited about. Yes, Civ4 had stacks of doom but Civ5 turned into a puzzle of moving units in order because you could only have one per hex.
Anyway, Civ2 and Civ3 never got as much play from me. I'm a little surprised that people had the same enthusiasm. My memory of these 2 was that they just added a bunch of tedium, like I distinctly remember that tile improvement changed to turning farms into supermarkets. It's been a lot of years so I might be misremembering. Maybe I just dind't give them enough time. Or maybe nothing could capture my initial enthusiasm for the novelty that was Civ1.
Anyway, i'm always happy to see projects like this. Games really do live forever. Like people will invent software for free to keep running them (ie emulators).
The Civ series has kinda defied the usual trend to entshittification. I'm really thinking of SimCity here. It's hard to describe how much EA shit the bed with SimCity %, so much so that it basically launched Cities: Skylines, which itself has had issues with the CS2 launch.
Does Civ3 have a massive fanbase compared to Civ1, Civ2 or Civ4? I really don't know.
[1]: https://forums.civfanatics.com/threads/mod-fall-from-heaven-...
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#48Civ III is still my go-to activity for long flights with no internet - I've yet to find a better way to instantly time-travel forward 12 hours. I haven't tried OpenCiv3, but I'm glad it exists - getting vanilla Civ III running on MacOS is a hassle and still has issues with e.g. audio and cutscenes. I also hope it leads to a way to improve worker automation. Managing your workers well is important, doing it manually i…
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#49Hi all, OpenCiv3 founder here. Thanks for the support! Check us out on Civfanatics or Discord to keep up with the project.
Have you considered adding LLM features for the negotiations? Could be cool.
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#50I love that the community is doing this, though I'm curious why Civ 3 in particular. My understanding was that "classic" (for lack of a better term) Civ fans tend to prefer either 2 or 4, and that 3 was considered to be not as good. But perhaps I was mistaken as to the community's opinions on the games.
I can definitely vouch for the 2 or 4 narrative, those have always been my favorites of the 'Modernish' civ games, but my favorite will always be CivNet (Civ 1 with multiplayer). There is some real simplicity in Civ 1 that makes it much better suited to a multiplayer experience than the later entries. It is a real pain to get any non-hotseat multiplayer working nowawdays, but well-worth it.