Live data from Hacker News

Adventure Game Studio: OSS software for creating adventure games

adventuregamestudio.co.uk

41–50 of 95 posts

Re: Adventure Game Studio: OSS software for creating adventure games

#41
post #10

I think that Wadjet Eye Games studio still uses AGS for their games, and most (all?) of the games published by them seems to use AGS as well. I highly recommend checking their catalogue. While the first installements of Blackwell series didn't age that well I still think they are a quite nice starting point – they are short and memorable.

“Gemini Rue” and “Technobabylon” were my favorites, but they recently released a new title about time travel called “Old Skies”.

It actually made me cry and email the studio director. It was a masterpiece.

Re: Adventure Game Studio: OSS software for creating adventure games

#44
post #10

I think that Wadjet Eye Games studio still uses AGS for their games, and most (all?) of the games published by them seems to use AGS as well. I highly recommend checking their catalogue. While the first installements of Blackwell series didn't age that well I still think they are a quite nice starting point – they are short and memorable.

The Blackwell series was one of my first video game loves. The final game made me cry

Re: Adventure Game Studio: OSS software for creating adventure games

#45
post #10

I think that Wadjet Eye Games studio still uses AGS for their games, and most (all?) of the games published by them seems to use AGS as well. I highly recommend checking their catalogue. While the first installements of Blackwell series didn't age that well I still think they are a quite nice starting point – they are short and memorable.

I truly loved Old Skies! It was my favourite game last year.

Re: Adventure Game Studio: OSS software for creating adventure games

#46
post #29

I have never tried AGS, but I cut my game making teeth on Klick and Play and RPG maker back in the day. I think I was intimidated by the amount of art and the level of story telling needed to craft an adventure game. I wish there was a mac version of this, since I refuse to go near windows at this point.

Haha same! I had Klik and Play, and The Games Factory. I spent ages trying to implement side scrolling in KnP. The crazy complicated action grids for the TGF example games with all their hidden objects to implement game mechanics helped convince me that it was easier to just learn C++. :)

Re: Adventure Game Studio: OSS software for creating adventure games

#47

Anybody else fondly remember the earlier Adventure Construction Set from the 1980s? It was similar, though more crude, software but for creating tile based adventure games. I remember breathlessly waiting for it to arrive in the mail one summer when I was a young teen, and then my brother and I spending countless hours creating games for each other to play. https://en.wikipedia.org/wiki/Adventure_Construction_Set

I seem to remember using one called AGT (adventure game toolkit) that I'd obtained from some sort of mail away floppy shareware service or something. It's wild to think of how much has changed in the last few decades!

Re: Adventure Game Studio: OSS software for creating adventure games

#49

Anybody else fondly remember the earlier Adventure Construction Set from the 1980s? It was similar, though more crude, software but for creating tile based adventure games. I remember breathlessly waiting for it to arrive in the mail one summer when I was a young teen, and then my brother and I spending countless hours creating games for each other to play. https://en.wikipedia.org/wiki/Adventure_Construction_Set

I was so excited bringing that box/album cover home from the store. I read the manual through just imagining the games I’d make. When I got home, I put the disk in, and… learned what “minimum system requirements” were, as it wouldn’t run on my PCjr.

Re: Adventure Game Studio: OSS software for creating adventure games

#50

Wow, I haven't heard about AGS for a while - glad to see it's still alive and well. It should be noted that it's open source and still sees regular updates (20+ years later!) https://github.com/adventuregamestudio/ags

If anyone was concerned about the nonstandard license, the FSF says this: >This license is a free software license, compatible with the GPL thanks to the relicensing option in section 4(c)(ii).

Interesting.

I remember the original author of AGS was strongly against open source back in the day. Nice to see he either recanted, or handed the reigns to someone who wasn't opposed.

Post reply on HN