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Antirender: remove the glossy shine on architectural renderings

antirender.com

41–50 of 478 posts

Re: Antirender: remove the glossy shine on architectural renderings

#41

I am very curious if this app is making money or are users just using the two generators and then leaving? If so I am very impressed with your wrapper around the image gen models.

I can imagine the reverse model could be very profitable with every real estate agent using it to make dreary photos look great.

Reverse model aimed at estate agents already posted in this thread by someone: https://news.ycombinator.com/item?id=46829566

Re: Antirender: remove the glossy shine on architectural renderings

#42
post #18

Used it on some Fortnite screenshots, I'd play that depressing version! https://files.catbox.moe/i8tfkl.jpg https://files.catbox.moe/mw8vbc.jpg Then I thought what would it make from an already dark and grim scene, like HL2 Ravenholm https://files.catbox.moe/d7z77h.jpg but nothing really? Just made the whole thing a different color scheme + changed some architecture

That looks like a specific level in Left for Dead 2

Re: Antirender: remove the glossy shine on architectural renderings

#43
post #6

This is ingenious and actually useful. I'm looking for a new apartment and I always wanted to know how do these places look in a bad weather, because that's when I need beautiful surroundings the most.

Unfortunately, it doesn't actually tell you that information: it just turns a dial. What you want is to know how much that dial would be turned by bad weather.

As long as it's not changing the form of the buildings, it seems valid. Although, the first two examples both add random telecom cabinets in places that don't make much sense.

Re: Antirender: remove the glossy shine on architectural renderings

#44
post #15

Earlier quoted context omitted.

This drink is not a smoothie, it is a blend of fruits and berries.

In my mind "filter" is some specific algorithm that does a single expected transformation

There's a pretty clear expected transformation here though? It takes an image and then reduces the "shiny-ness" of it by giving it the same transformation: change the sky to overcast, add material degradation like rust, reduce the landscaping by adding weeds/puddles, and remove the happy looking people.

Re: Antirender: remove the glossy shine on architectural renderings

#47
What is it with people?

Is there some weird force dropping electrical enclosures on bridges (the cables on top even?) and random places in the street.

Those random protruding manholes next to two other drainage gates nowhere near a slope?

Why are these even the examples.

This is just like turning the HDR tone mapping up to 200%

Re: Antirender: remove the glossy shine on architectural renderings

#48

Earlier quoted context omitted.

Looks like Machinarium. I like it.

What a beautiful and nostalgic game that was. I’ve never had a game hit me like that since!

Yeah, it's really a masterpiece. It's utterly fantastic.
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