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Project Genie: Experimenting with infinite, interactive worlds

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Re: Project Genie: Experimenting with infinite, interactive worlds

#41

Earlier quoted context omitted.

Were you there or just an attentive outsider?

Attentive outsider and acquaintance of a couple people who are or were employed there. Nothing I'm saying is particularly inside baseball, though, it's pretty well covered by all the blogs and podcasts.

What podcast?

Re: Project Genie: Experimenting with infinite, interactive worlds

#45

The actual breakthrough with Genie is being able to turn around and look back, and seeing the same scene that was there before. A few other labs have similar world simulators, but they all struggle badly with keeping coherence of things not in view. Hence why they always walk forwards and never look around.

And what if I go somewhere then go back there a week later?

Re: Project Genie: Experimenting with infinite, interactive worlds

#47
post #45

The actual breakthrough with Genie is being able to turn around and look back, and seeing the same scene that was there before. A few other labs have similar world simulators, but they all struggle badly with keeping coherence of things not in view. Hence why they always walk forwards and never look around.

And what if I go somewhere then go back there a week later?

Best they can do is 60 seconds, for now at least.

Re: Project Genie: Experimenting with infinite, interactive worlds

#48

I have no idea why Google is wasting their time with this. Trying to hallucinate an entire world is a dead-end. There will never be enough predictability in the output for it to be cohesive in any meaningful way, by design. Why are they not training models to help write games instead? You wouldn't have to worry about permanence and consistency at all, since they would be enforced by the code, like all games today. Lo…

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Re: Project Genie: Experimenting with infinite, interactive worlds

#49

We will probably see Ready Player One in a few decades. Hoping to stay alive till then.

Decades?

I mean, yes, the probability of having that level of tech in decades is quite high.

But the technology is moving very fast right now. It sounds crazy, but I think that there is a 50% chance of having ready player one level technology before 2030.

It's absolutely possible it will take more time to become economical.

Re: Project Genie: Experimenting with infinite, interactive worlds

#50

I have no idea why Google is wasting their time with this. Trying to hallucinate an entire world is a dead-end. There will never be enough predictability in the output for it to be cohesive in any meaningful way, by design. Why are they not training models to help write games instead? You wouldn't have to worry about permanence and consistency at all, since they would be enforced by the code, like all games today. Lo…

Take the positive spin. What if you could put in all the inputs and it can simulate real world scenarios you can walk through to benefit mankind e.g disaster scenarios, events, plane crashes, traffic patterns. I mean there's a lot of useful applications for it. I don't like the framing at this time, but I also get where it's going. The engineer in me is drawn to it, but the Muslim in me is very scared to hear anyone talk about creating worlds.... But again I have to separate my view from the reality that this could have very positive real world benefits when you can simulate scenarios. So I could put in a 2 pager or 10 page scenario that gets played out or simulated and allow me to walk through it. Not just predictive stuff but let's say things that have happened so I can map crime scenes or anything. In the end this performance art is because they are a product company being Benchmarked by wall street and they'll need customers for the technology but at the same time they probably already have uses for it internally.
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