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Super Monkey Ball ported to a website

monkeyball-online.pages.dev

41–50 of 89 posts

Re: Super Monkey Ball ported to a website

#42
Well this was a fun way to see that Firefox on Linux finally fixed the shader cache being broken (at least for NixOS). This is great.

Though I gotta say, I am a little disappointed that there are no monkeys inside the balls. It's just a big ball, at least for me on Firefox and Chrome on NixOS.

Re: Super Monkey Ball ported to a website

#43

The GTA Vice City in browser was also really impressive, but it seems it has been taken down. How much of an advantage has AI got on decompilation projects? Complex assembly seems to be still done to some degree by hand these days (see - ffmpeg), and I wonder how big of a training set you could provide. I have wondered if it was possible to take the re3/reVC code and the assembly and use it for training data to get G…

GTA Vice City and San Andreas were released on iOS more than a decade ago. I tried installing the mobile version on my Mac with Apple Silicon. It launches fine (if I remember right), it just needs an update for the controls to work, since it was made for touch. I haven’t tried hooking a gamepad to the Mac, maybe that would solve it.

It seems like Rockstar could make a relatively minor update to officially support macOS and sell a lot of additional copies. At this point, they could simply not support Intel Macs and I don’t think anyone would mind.

Re: Super Monkey Ball ported to a website

#45
I tried to put on a movie while I was home for the holidays and my brother instantly complained that the drone shot made him motion sick. Was weird to me to hear that a stationary screen could upend someone's vestibular senses.

Seeing this, I understand.

Re: Super Monkey Ball ported to a website

#47
post #18

Earlier quoted context omitted.

uh that code looks like claude to me

Pull Request: chore: remove node_modules I don't see much of a reason to keep a copy of node_modules on the git repository considering they can be reinstalled for deployments and it is generally bad form. sndrec (the author): Thank you for this - I'm newbie at webdev so I wasn't sure what was and wasn't needed. I'll merge this soon. Haha, almost certainly Claude

I went through a bunch of the commits and didn't see a single comment.

That definitely seems human to me.

Re: Super Monkey Ball ported to a website

#49

Earlier quoted context omitted.

no it f*ckin rocks. Don't mistake me for a claude hater. I just know my boy's handiwork

Guess that's why it doesn't work on mobile then :)

works perfectly for me on iOS Webview even with a virtual joystick !

Re: Super Monkey Ball ported to a website

#50

The GTA Vice City in browser was also really impressive, but it seems it has been taken down. How much of an advantage has AI got on decompilation projects? Complex assembly seems to be still done to some degree by hand these days (see - ffmpeg), and I wonder how big of a training set you could provide. I have wondered if it was possible to take the re3/reVC code and the assembly and use it for training data to get G…

GTA Vice City and San Andreas were released on iOS more than a decade ago. I tried installing the mobile version on my Mac with Apple Silicon. It launches fine (if I remember right), it just needs an update for the controls to work, since it was made for touch. I haven’t tried hooking a gamepad to the Mac, maybe that would solve it. It seems like Rockstar could make a relatively minor update to officially support mac…

The experience of re3 and reVC were dramatically better than the new remastered versions, or the iOS sandbox version (which has no clean keyboard binds).
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