No Firefox support? It has had WebGPU support since version 141. Even when I turn on dom.webgpu.enabled, I still get "WebGPU is disabled by blocklist" even though your domain is not in the blocklist, and even if I turn on gfx.webgpu.ignore-blocklist.
Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)
41–50 of 226 posts
Re: Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)
#42Re: Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)
#43Earlier quoted context omitted.
Why don't you judge the results, if the slop is so easy to detect, instead of using the mere indication of a particular tool to mean it's slop? Lazy.
Because it is not reasonable to expend high effort to verify something that took no effort to create. That is not a workable long term solution. Instead you have to rely on low effort signals to signify if something is WORTH expending energy on.
Re: Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)
#44Very cool. Shame there's not a webgl fallback though. It will be a couple of years until webgpu adoption is good enough. https://caniuse.com/webgpu
Re: Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)
#45Doesn't work on my Android phone because no GPU (but I have webgl is that not enough?)
Re: Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)
#46Both a .cursor AND a .claude folder, what a yikes. Slop post galore
Why don't you judge the results, if the slop is so easy to detect, instead of using the mere indication of a particular tool to mean it's slop? Lazy.
Sorry if this is weird, it's just I've never personally experienced a comment with anything more than 100 - 200 points. And that was RARE. I totally get if you don't want to...but like, what were your "kilopoint" comments, or thereabouts?
Re: Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)
#47Re: Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)
#48Fun benchmark :) I'm getting 165 fps (screen refresh rate), 4.5-5.0 in GPU time and 1.0 - 1.2 in CPU time on a 9970x + RTX Pro 6000. Definitely the smoothest graph viewer I've used in a browser with that amount of data, nicely done! Would be great if you had a button there one can press, and it does a 10-15 second benchmark then print a min/max report, maybe could even include loading/unloading the data in there too,…
Love the benchmark button idea. A "Run Benchmark" mode that captures: - Load time - GPU time - CPU time - Min/max/avg FPS over 10-15 seconds - Hardware info
Then export a shareable summary or even a URL with encoded results. Would make for great comparison threads.
Adding this to the roadmap - would make a great v0.2 feature. Thanks for the suggestion!
Re: Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)
#49Nicely done. Will you be able to render 3D donuts? And even animations, say pick a slice & see it tear apart from the donut.
3D is coming (it's the same rendering pipeline), but I'd want to get the 2D story solid first before expanding scope.
The slice animation is doable though - we already have animation infrastructure for transitions. An "explode slice on click" effect would be a fun addition to the pie/donut charts.
What's your use case? Dashboard visuals or something else?
Re: Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)
#50https://chartgpu.github.io/ChartGPU/examples/million-points/...
While dragging, the slider does not stay under the cursor, but instead moves by unexpected distances.