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enclose.horse

enclose.horse

41–50 of 242 posts

Re: enclose.horse

#41
Great game, I love it! I hope the author is collecting juicy analytics. They would be useful if they ever want to bundle 100 levels in order of difficulty and release this as a Steam game (which I would absolutely buy!)

I don’t think the gates should animate up into the air. It breaks the visual logic of 2D for no benefit. It’s subconsciously confusing to see a gate I place in one cell move to occupy pixels in the cell “above” it.

I look forward to future days introducing new mechanics as well. Can I suggest a few, based on dynamics?

- Food! The horse moves on every turn towards an attractor. Have a hay bale / giant sugar cube in one corner fall off the back of a truck / helicopter :) Horses start out dumb and move directly towards the goal before backtracking. Smarter horses path find the shortest route to the goal.

- Goals! Now that the horse is moving, get the horse into a static horse box / cattle pen cell by strategically placing fences so that the path it takes towards the food involves walking onto the goal square.

- Floods! Water encroaches from the edges on a turn by turn basis. Not only do you have to contain the horse, you also have to hold back the flood.

Re: enclose.horse

#43

I am curious on how you would algorithmically find the optimal solution for this kind of problem for much bigger grids. I wanted to do some seed finding in Factorio for the same exact problem using the generated map images, but never found a good solution that was fast enough.

I think there should be some graph algorithm for this, to find a bottleneck in a graph

Re: enclose.horse

#46

I did Day 8 - I don't know if Perfect means I got the most optimal score, I do show up at the top of the graph. https://enclose.horse Day 8 PERFECT! 100%

If you click on "View Optimal", it shows you the optimal solution which should be identical[0] to yours for "Perfect". [0] I'm assuming, possibly quite wrongly, that there's only one optimal solution per day.

[deleted]

Re: enclose.horse

#48

Earlier quoted context omitted.

I did see a game recently which did that (you place a tile, the animal moves a tile, etc.) - possibly on itch.io. I'll see if I can dig it out.

There's an old Flash game called 'Chat Noir' where you have to trap a cat on a hexagonal grid. Here's a copy of it: https://www.hoodamath.com/games/chatnoir.html

Ah, yes, the one I played recently was basically that (except it was a horse, I think.)

Re: enclose.horse

#49

Earlier quoted context omitted.

If you click on "View Optimal", it shows you the optimal solution which should be identical[0] to yours for "Perfect". [0] I'm assuming, possibly quite wrongly, that there's only one optimal solution per day.

I don’t see any View Optimal button. Is it present in Mobile ?

Results, then scroll down a tiny bit.
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