A 9 year old random FPS game. WTF happened to non-shooter games? I am so bored of these FPS variations.
Maybe check out game awards finalists
Rainbow Six Siege hacked as players get billions of credits and random bans
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Re: Rainbow Six Siege hacked as players get billions of credits and random bans
#42Earlier quoted context omitted.
+1. Can’t believe how they held amazing IPs and then milked them to death while lowering the quality game over game. Whether it’s far cry or assassin’s creed, all the later iterations are worse than the series start.
I’m still bitter at them for canceling XDefiant… it wasn’t a COD killer but it filled a comfortable niche and had potential.
Re: Rainbow Six Siege hacked as players get billions of credits and random bans
#43[dead]
Re: Rainbow Six Siege hacked as players get billions of credits and random bans
#44Earlier quoted context omitted.
Maybe check out game awards finalists
IMO the vidya gaem awards [0] are far superior to the game awards. [0] https://www.youtube.com/watch?v=mXMcq_LJ8ro
Re: Rainbow Six Siege hacked as players get billions of credits and random bans
#45Earlier quoted context omitted.
Some very fun indie games I've been playing this past year (lots of early access): - Hexarchy / Rogue hex (Civ-like) - The Last Caretaker - Captain of Industry (factorio-like, was posted here on HN by dev awhile back) - 9 kings - Super Fantasy Kingdom - Manor Lords - Astronomics - Heart of the Machine
Those games have 100x to 500x smaller budgets than the AAA-games. Yes, they often have cute ideas, but, like a blockbuster movie, 99 times out of 100 you need a solid budget to make a solid movie/game.
The top of the list is Genshin Impact, although it'll probably be displaced by GTA6 soon - that one's estimated to come in at $1.5-2 million. There's multiple FPS games on there but there's some pretty expensive open-world games too.
Re: Rainbow Six Siege hacked as players get billions of credits and random bans
#46Earlier quoted context omitted.
Those games have 100x to 500x smaller budgets than the AAA-games. Yes, they often have cute ideas, but, like a blockbuster movie, 99 times out of 100 you need a solid budget to make a solid movie/game.
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Re: Rainbow Six Siege hacked as players get billions of credits and random bans
#47Re: Rainbow Six Siege hacked as players get billions of credits and random bans
#48It's not random bans, the nicknames are words from longer text. It's lyrics from Shaggy - It wasn't me.
The line "How could I forget that I had given her an extra key?" comes to mind. Maybe someone left an API key laying around somewhere? Although I could be giving the hackers too much credit...
Re: Rainbow Six Siege hacked as players get billions of credits and random bans
#49It's not random bans, the nicknames are words from longer text. It's lyrics from Shaggy - It wasn't me.
The line "How could I forget that I had given her an extra key?" comes to mind. Maybe someone left an API key laying around somewhere? Although I could be giving the hackers too much credit...
Re: Rainbow Six Siege hacked as players get billions of credits and random bans
#50Earlier quoted context omitted.
While I understand what you're saying, it's pretty clear what is meant is "$X worth at the price they currently sell for". When there's a story about an object in space made of gold worth 100s of trillians of dollars, nobody believes it would really sell for that much if we captured it and mined all the gold; because the value of gold would plummet based purely on it's existence. But I agree with you that it would be…
and yet, most people use this same measure for market capitalization of companies.