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Vince Zampella, developer of Call of Duty and Battlefield has died

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Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#41
Road surface and consequently traction can vary (for example, gravel). It's important to stay well within margin. Once you lose traction at speed, it can be hard to get it back.

TL;DR take it to the track, where the road surface is well maintained.

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#42
RIP Vince. Whether you're a fan of FPS titles or not, the work of him and his teams have undoubtly helped to shape pop culture in some sense. One of my favourite games as a teenager (Battlefield: Bad Company 2) was arguably a reaction to his work (Call of Duty: Modern Warfare 2) so in that sense, Vince played some small part in making me who I am today, even if I'd never thought about it before

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#43

I remember playing the original Call of Duty Modern Warfare 2 back in the day after I rented it from Blockbuster. That game was an incredible experience. Thank you to Vince Zampella and everyone else who worked on that game for those memories. Rest in peace

I remember seeing a Best Buy ad for it touting the “cinematic experience” of playing MW2 - and it truly felt like it, a real revolution in gaming.

However, I really stopped playing big titles since then. Are there any good “woah” games that took it another step further?

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#46

I remember playing the original Call of Duty Modern Warfare 2 back in the day after I rented it from Blockbuster. That game was an incredible experience. Thank you to Vince Zampella and everyone else who worked on that game for those memories. Rest in peace

I remember seeing a Best Buy ad for it touting the “cinematic experience” of playing MW2 - and it truly felt like it, a real revolution in gaming. However, I really stopped playing big titles since then. Are there any good “woah” games that took it another step further?

A lot of it is iterations upon iterations, so it can be hard to pick out precise moments. There are great games out there.

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#47

I remember playing the original Call of Duty Modern Warfare 2 back in the day after I rented it from Blockbuster. That game was an incredible experience. Thank you to Vince Zampella and everyone else who worked on that game for those memories. Rest in peace

I remember seeing a Best Buy ad for it touting the “cinematic experience” of playing MW2 - and it truly felt like it, a real revolution in gaming. However, I really stopped playing big titles since then. Are there any good “woah” games that took it another step further?

Titanfall 2 is a really good one. Not something I expected to have such a strong emotional element. I didn't know Vince Zampella's name, but it is another project of his, so it seems fitting to recommend it here.

Hellblade: Senua's Sacrifice (the original, I haven't played the sequel) was crazy good. Gameplay-wise it's fine, but story wise it is one of the most emotionally intense games I have ever played. I recommend going into it spoiler-free. Look it up and see if it's something you're interested in, and if you want to play it, stop reading and play it.

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#48
post #25

Earlier quoted context omitted.

Not sure why you are being downvoted. Dude crashed his Ferrari.

Realistic racing sim games have taught me not to want a supercar for daily drives. Way too easy to f up. Just one such example (1983): https://www.nytimes.com/1983/06/10/business/corporate-triump... https://archive.ph/gbrZv > CORPORATE TRIUMPH, THEN DEATH IN A FERRARI > The young president of a successful new computer company died Wednesday afternoon in a car crash in California's Silicon Valley, hours after his comp…

supercars from 1983 are very different than modern cars. they have traction control now and are much tamer.

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#49
post #48
post #25

Earlier quoted context omitted.

Realistic racing sim games have taught me not to want a supercar for daily drives. Way too easy to f up. Just one such example (1983): https://www.nytimes.com/1983/06/10/business/corporate-triump... https://archive.ph/gbrZv > CORPORATE TRIUMPH, THEN DEATH IN A FERRARI > The young president of a successful new computer company died Wednesday afternoon in a car crash in California's Silicon Valley, hours after his comp…

supercars from 1983 are very different than modern cars. they have traction control now and are much tamer.

But of course there is a button to disable it.

https://www.thedrive.com/news/37353/driver-turns-off-tractio...

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#50
post #19

Earlier quoted context omitted.

[flagged]

I too used to believe reductive statements about the human condition like this, made some kind of valid point.

You justified reckless driving because you have a desk job.
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