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Noclip.website – A digital museum of video game levels

noclip.website

41–50 of 59 posts

Re: Noclip.website – A digital museum of video game levels

#41
One of my favorite parts of Mario 64 was being able to angle the camera to see behind walls and get unexpected camera angles. With 3d games being new, it was really cool at the time. Nintendo really seemed to go with a technically imperfect camera that allowed for great gameplay.

Re: Noclip.website – A digital museum of video game levels

#42
What a lovely hit of nostalgia on this cold winter morning. Thanks for sharing this, and thanks to the people who made it. Cruising through Besaid Village and Ironforge brought back some strong memories. I could hear the music in my head even though the room was silent.

Re: Noclip.website – A digital museum of video game levels

#43
post #22

Every time I stumble upon this I end up losing an hour. The Rare era Nintendo 64 games are particularly interesting from a graphical stand-point, as Rare really got the most out of the N64's limited texture cache by blending textures with vertex colours. In Banjo-Kazooie its mostly for used as a primitive baked-lighting (Mad Monster Mansion being a great example of this.) But by the time you get to DK64, they're real…

I'm glad I came back to this on desktop, I initially tried visiting the site on mobile and of course nothing loaded, so I dismissed it and moved on. Seeing now what the site is actually about, holy shit it's impressive.

FYI I saw some references to Goldeneye in the GitHub repo, so we might see it up on the site (hopefully) soon.

Re: Noclip.website – A digital museum of video game levels

#44
post #35

Doesn't seem to work in Mobile Safari - anyone know the intended status of mobile support? I found one relevant ticket but it was closed in 2020: https://github.com/magcius/noclip.website/issues/10

Nor in Pale Moon: "CompileError: wasm validation error: at offset 35: too many returns in signature"

Firefox seems happy enough, though.

Re: Noclip.website – A digital museum of video game levels

#45

This is cool. I recently bought a GameCube and a few games, it’s just as fun and engaging as I remember it being as a kid. The graphics aren’t as “good” as modern games but if a game was fun 20 years ago it’s still fun now… nothing about the game changed. Just our expectations. And the modern game industry is beyond saving at this point outside of a few independent studios.

> And the modern game industry is beyond saving at this point outside of a few independent studios.

I totally disagree. There are are a ton of fun indie games these days from all sorts of folks and studios.

Look beyond the billion or trillion dollar companies and there is still a ton of fun, new games coming out.

Re: Noclip.website – A digital museum of video game levels

#47

Now, that's something where I would consider dusting off the old VR headset if it had such a mode.

It does, at least in theory. It displays the option to enable VR for me on Chrome for Android which pops you into Google Cardboard. I can look around fine but without a controller I don't think there's a way to move.

For Chrome on Windows, I had to enable "WebXR Incubations" (chrome://flags/#webxr-incubations), manually start Steam VR, then restart Chrome. The option to enable VR appears, but then in the headset it's just a white screen. Maybe I'm missing a step or maybe it's just broken.

Re: Noclip.website – A digital museum of video game levels

#48
post #35

Doesn't seem to work in Mobile Safari - anyone know the intended status of mobile support? I found one relevant ticket but it was closed in 2020: https://github.com/magcius/noclip.website/issues/10

It doesn't work on Windows Chrome 143, either: "Your browser does not appear to have WebGPU support."
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