30 Year Anniversary of WarCraft II: Tides of Darkness
41–50 of 210 posts
Re: 30 Year Anniversary of WarCraft II: Tides of Darkness
#42The Kali TCP/IP IPX bridge allowed you to play this multiplayer over the internet, and the style of game was tolerant to low bandwidth and high pings. Which made this one of the first games that really provided a glimpse of the future of gaming (for better or worse, much of gaming has moved away from single person campaigns to multiplayer). I have so many great memories of this era in gaming because of this game and…
Re: 30 Year Anniversary of WarCraft II: Tides of Darkness
#43Re: 30 Year Anniversary of WarCraft II: Tides of Darkness
#44The Kali TCP/IP IPX bridge allowed you to play this multiplayer over the internet, and the style of game was tolerant to low bandwidth and high pings. Which made this one of the first games that really provided a glimpse of the future of gaming (for better or worse, much of gaming has moved away from single person campaigns to multiplayer). I have so many great memories of this era in gaming because of this game and…
Kali was awesome!
I know the game was horribly unbalanced against humans once bloodlust showed up, but I still quit after they "patched" bloodlust years later in Battle.net. Felt sacrilege, like patching the queen in chess. Yeah, the queen is imba, but that's chess. Beating an orc player as a human was a fun flex.
Re: 30 Year Anniversary of WarCraft II: Tides of Darkness
#45Earlier quoted context omitted.
Interesting, I think most RTS players would point to StarCraft 2 as the apex, and they'd probably be correct given how its still played so much today. What makes Warcraft 2 the apex for you over StarCraft 2?
Funny how many people think Starcraft 2 isn't even better than Starcraft 1, especially when you add in Brood War.
Re: 30 Year Anniversary of WarCraft II: Tides of Darkness
#46The apex of RTS games -- what a great gaming era RIP. Since then graphics are way better but business models have just deteriorated and mass appeal has driven games.
WC3 was peak design with the mod support (maps) where Dota originates from and and it was also the bane of the company. They couldn't monetize it and IceFrog choose Valve instead of them. No wonder that later Blizz games has 0 community support.
Re: 30 Year Anniversary of WarCraft II: Tides of Darkness
#47Earlier quoted context omitted.
Interesting, I think most RTS players would point to StarCraft 2 as the apex, and they'd probably be correct given how its still played so much today. What makes Warcraft 2 the apex for you over StarCraft 2?
Buildings as walls and using spawn points to jump through terrain are fun mechanics in WC2.
Re: 30 Year Anniversary of WarCraft II: Tides of Darkness
#48Re: 30 Year Anniversary of WarCraft II: Tides of Darkness
#49Earlier quoted context omitted.
Oh goodness, Brood War most certainly is not the game that started e-sports, tho I of course appreciate your enthusiasm for the game.
It started modern esports. There were gaming competitions in the 80s, but there weren't team houses, coaches, analysts, big money sponsors, regular huge events, dedicated TV channels, players in prime time commercials and dating actresses and pop stars, etc... Brood War hit in Korea like nothing before or after it . There were literally three full time, 24/7 TV channels showing Starcraft content at it's peak. No othe…
I do wonder if Brood War's long period without balance patches helped or hurt it as an esport. In modern games, it feels like developers "shake up the meta" on purpose, whereas in brood war, it was up to map designers to ensure balance. This made it easier for long time fans to appreciate tactics... in SC2, I have to be caught up on the latest balance patches to appreciate anything.