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Bad Dye Job

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41–50 of 129 posts

Re: Bad Dye Job

#41

Hardware Design: check Hardware: check Software Design: check Software: please!

I'm not willing to cede the point on hardware design for as long as their primary mouse product cannot be charged during use. It's such a simple and obvious mistake, like a throwback to the days of hockey-puck mice.

Re: Bad Dye Job

#42
> particularly his attention to detail and craftsmanship

I can get on board with this. I feel as if that has fallen off a cliff, in the last decade.

I just released a rewritten version of an app, and spent many days, running it over, and over, and over again, looking for subtle "pain points." Sadly, some will remain, because SwiftUI is so limited, but I think it came out well.

I do feel that "polishing the fenders" is a big deal. I spent most of my career at a company that would have day-long cage mat- er, meetings, over seemingly insignificant details of user experience.

Re: Bad Dye Job

#44

Funny enough, my phone upgraded to iOS 26 tonight, and I am like - what is this garbage, who though this is a good idea? And lo and behold, now I know... Immediately went Tinted mode, yet there is transparency where it shouldn't be, text overlays other text, etc...

I also went tinted as soon as 26.1 came out. There is a step further, under "accessibility" -> "Reduce Transparency".

For me Tinted is ok. Original was indeed very hard to read in places (ie, quick peeks at the notification tray).

Re: Bad Dye Job

#45
post #21
post #5

I really have to wonder who Gruber’s sources are. His statement “prior to today never heard much about [Steve Lemay]” leads me to think he doesn’t have intimate access to anyone deeply familiar with design decisions, because anyone who’s spent a little bit of time behind closed doors in that space absolutely knows who Lemay is. But then he quotes sources who are supposedly “in a position to know the choices”, which w…

I’m not sure you’re drawing the right conclusion. It’s possible that Gruber’s regular sources know who Lemay is and just never talked about him much.

Fair enough, I guess I was just surprised to read from someone who makes their living from Apple insider baseball and Cupertinology that they have “never heard much” about one of the most influential software designers at the company over the last 20 years.

Re: Bad Dye Job

#47
post #35

This is cope dressed up in the stereotypical Gruber sycophancy. The decision to align iOS and MacOS with the glassy design of VisionOS was a broader corporate strategy that would have required buy-in from more execs than just the "chief design officer". If you accept that this particular bozo wasn't forced out but instead was tempted away by the scent of lucre wafting from Zuck's pockets, then that implies that there…

Yes, but it could have been as simple that the UIs should look like they come from the same company - and that is the correct path IMO. At that point, it's the Chief Design/Product person's responsibility to execute on that order.

Re: Bad Dye Job

#50
post #44

Funny enough, my phone upgraded to iOS 26 tonight, and I am like - what is this garbage, who though this is a good idea? And lo and behold, now I know... Immediately went Tinted mode, yet there is transparency where it shouldn't be, text overlays other text, etc...

I also went tinted as soon as 26.1 came out. There is a step further, under "accessibility" -> "Reduce Transparency". For me Tinted is ok. Original was indeed very hard to read in places (ie, quick peeks at the notification tray).

Reduce transparency brings it back to acceptable levels, thanks!
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