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You can't fool the optimizer

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41–50 of 193 posts

Re: You can't fool the optimizer

#41
post #7

Earlier quoted context omitted.

This is decent advice in general, but it pays off to try and express your logic in a way that is machine friendly. That mostly means thinking carefully about how you organize the data you work with. Optimizers generally don't change data structures or memory layout but that can make orders of magnitude difference in the performance of your program. It is also often difficult to refactor later.

I find the same too. I find gcc and clang can inline functions, but can't decide to break apart a struct used only among those inlined functions and make every struct member a local variable, and then decide that one or more of those local variables should be allocated as a register for the full lifetime of the function, rather than spill onto the local stack. So if you use a messy solution where something that shoul…

The nice thing about godbolt is that it can show you that clang not only can but do it in theory but also does it in practice:

https://aoco.compiler-explorer.com/#g:!((g:!((g:!((h:codeEdi...

The ability of turning stack allocated variables into locals(which can be then put in registers) is one of the most important passes of modern compilers.

Since compilers use SSA, where locals are immutable while lots of languages, like C have mutable variables, some compiler frontends put locals onto the stack, and let the compiler figure out what can be put into locals and how.

Re: You can't fool the optimizer

#42

With this one I instead wondered: If there are 4 functions doing exactly the same thing, couldn't the compiler also only generate the code for one of them? E.g. if in `main` you called two different add functions, couldn't it optimize one of them away completely? It probably shouldn't do that if you create a dynamic library that needs a symbol table but for an ELF binary it could, no? Why doesn't it do that?

Nope. Function with external linkage are required to have different addresses. MSVC actually breaks this and this means that you can't reliably compare function pointers on MSVC because some different functions may happen to have same object code by chance: void go_forward(Closure *clo, Closure *cont, Closure *forward) { GC_CHECK(clo, cont, forward); ((Fun0)(forward->fun))(forward, cont); } void go_left(Closure *clo,…

But it could generate one then make the remaining three tail call to that one, or lay them out so that they are at 1byte-nop each to the next one and fallthrough the next until the last one implements the logic (This is a bit more compilcated on msvc as I believe the ABI requires a well defined prologue).

Re: You can't fool the optimizer

#43

I always code with the mindset “the compiler is smarter than me.” No need to twist my logic around attempting to squeeze performance out of the processor - write something understandable to humans, let the computer do what computers do.

This is very often true when your data is sitting right there on the stack.

Though when your data is behind pointers, it's very easy to write code that the compiler can no longer figure out how to optimize.

Re: You can't fool the optimizer

#44

Earlier quoted context omitted.

Nope. Function with external linkage are required to have different addresses. MSVC actually breaks this and this means that you can't reliably compare function pointers on MSVC because some different functions may happen to have same object code by chance: void go_forward(Closure *clo, Closure *cont, Closure *forward) { GC_CHECK(clo, cont, forward); ((Fun0)(forward->fun))(forward, cont); } void go_left(Closure *clo,…

But it could generate one then make the remaining three tail call to that one, or lay them out so that they are at 1byte-nop each to the next one and fallthrough the next until the last one implements the logic (This is a bit more compilcated on msvc as I believe the ABI requires a well defined prologue).

They can't be at 1byte-nop distance because pointer addresses as well as branch target addresses are expected to be aligned for performance reasons - often to 16 bytes. You need either a nop sequence or a jump/tailcall.

Re: You can't fool the optimizer

#45

Earlier quoted context omitted.

I find the same too. I find gcc and clang can inline functions, but can't decide to break apart a struct used only among those inlined functions and make every struct member a local variable, and then decide that one or more of those local variables should be allocated as a register for the full lifetime of the function, rather than spill onto the local stack. So if you use a messy solution where something that shoul…

The nice thing about godbolt is that it can show you that clang not only can but do it in theory but also does it in practice: https://aoco.compiler-explorer.com/#g:!((g:!((g:!((h:codeEdi... The ability of turning stack allocated variables into locals(which can be then put in registers) is one of the most important passes of modern compilers. Since compilers use SSA, where locals are immutable while lots of languages…

That's really good; clearly I haven't looked at more recent versions. The magic seems to happen in your link at SROAPass, "Scalar Replacement Of Aggregates". Very cool!

According to https://docs.hdoc.io/hdoc/llvm-project/r2E8025E445BE9CEE.htm...

> This pass takes allocations which can be completely analyzed (that is, they don't escape) and tries to turn them into scalar SSA values.

That's actually a useful hint to me. When I was trying to replace locals and macros with a struct and functions, I also used the struct directly in another struct (which was the wider source of persistence across functions), so perhaps this pass thought the struct _did_ escape. I should revisit my code and see if I can tweak it to get this optimisation applied.

Re: You can't fool the optimizer

#46

I always code with the mindset “the compiler is smarter than me.” No need to twist my logic around attempting to squeeze performance out of the processor - write something understandable to humans, let the computer do what computers do.

I would modify this a bit. Someone with decent computer architecture knowledge, tools, and time can generally do better than the compiler. But you generally won't, because you have a lot of other things to think about. So I'd state this as, "the compiler is more diligent and consistent than me." It's not so much that it can spot a for loop that's equivalent to a single add, but that it will spot it just about every time, so you don't have to worry about it.

Re: You can't fool the optimizer

#47
Obvious caveat: pushing this a bit further it can quickly fallback to the default case. The optimizer is a superpower but you still need to try to write efficient code.

    unsigned add_v5(unsigned x, unsigned y) {
      if (x == y) return 2 * x;
      return x + y;
    }
Results in:

    add_v5(unsigned int, unsigned int):
      lsl w8, w0, #1
      add w9, w1, w0
      cmp w0, w1
      csel w0, w8, w9, eq
      ret
(armv8-a clang 21.1.0 with O3)

If compiler folks can chime in, I'm curious why incrementing in a loop can be unrolled and inspected to optimize to an addition, but doubling the number when both operands are equal can't?

Re: You can't fool the optimizer

#48

I always code with the mindset “the compiler is smarter than me.” No need to twist my logic around attempting to squeeze performance out of the processor - write something understandable to humans, let the computer do what computers do.

I go with "You are responsible for the algorithms, it is responsible for the code micro optimizations". The compiler can't optimize you out of an SQL N+1 situation, that is on me to avoid, but it is better than me at loop unrolling.

Re: You can't fool the optimizer

#49
post #24
post #7

Earlier quoted context omitted.

This is decent advice in general, but it pays off to try and express your logic in a way that is machine friendly. That mostly means thinking carefully about how you organize the data you work with. Optimizers generally don't change data structures or memory layout but that can make orders of magnitude difference in the performance of your program. It is also often difficult to refactor later.

To make a more specific example, if you malloc()/free() within a loop, it's unlikely that the compiler will fix that for you. However, moving those calls outside of the loop (plus maybe add some realloc()s within, only if needed) is probably going to perform better.

That is something that can be easily found and usually fixed with trivial profiling. I'm more talking about data locality instead of pointer chasing. Once you set up a pointer-chasing data infrastructure changing that means rewriting most of your application.

Re: You can't fool the optimizer

#50

Earlier quoted context omitted.

But it could generate one then make the remaining three tail call to that one, or lay them out so that they are at 1byte-nop each to the next one and fallthrough the next until the last one implements the logic (This is a bit more compilcated on msvc as I believe the ABI requires a well defined prologue).

They can't be at 1byte-nop distance because pointer addresses as well as branch target addresses are expected to be aligned for performance reasons - often to 16 bytes. You need either a nop sequence or a jump/tailcall.

Sure, there are also probably pointer integrity landing pads. Make it larger nops then.
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