Thought this was going to be a repost of https://oimo.io/works/cloth/, which is also excellent.
Cloth Simulation
41–42 of 42 posts
Re: Cloth Simulation
#42I wonder if cloth simulation could be integrated as a CAD primitive that somehow outputs reasonable BRep geometry?
Could you take an AI 3D scan of someone's face, virtually lay a heavy cloth over it, then add whatever you wanted to make a mask?
Could you make the deformed cloth surface into one side of a cube, where the other side was flat for easily working with it, and use that to make custom pseudo-vacumformed cases for things?
Or just stack up boxes and simple shapes, and use the cloth simulation to build organic looking industrial design within a more traditional CAD workflow?