"3D pixel art" = a 3D engine running in a lower resolution? It looks like 320x200
Yeah, I don't think this is anything revolutionary. I was thinking they were actually doing something a-la DOOM's pseudo 3D, but no, this is definitely just downscaled 3D.
Project Shadowglass
41–49 of 49 posts
Re: Project Shadowglass
#42Earlier quoted context omitted.
Yeah, I don't think this is anything revolutionary. I was thinking they were actually doing something a-la DOOM's pseudo 3D, but no, this is definitely just downscaled 3D.
Downscaled 3D doesn’t create such a stable pixel structure across movements.
Re: Project Shadowglass
#43Re: Project Shadowglass
#44Earlier quoted context omitted.
Depends on the technique used. Temporal methods don’t look this way but standard downscaling can.
I don’t really see how. What do you mean by “temporal methods”?
Re: Project Shadowglass
#45Earlier quoted context omitted.
I don’t really see how. What do you mean by “temporal methods”?
By temporal I refer to DLSS, FSR, TSR, etc. In this game's case, I imagine it's not as simple as downscaling, there is probably some shader work involved similar to this: https://youtu.be/Cwh_TpouPfQ
The creator hints a bit at things in this video: https://youtu.be/v9FMp5QgOvY?t=2m55s
Re: Project Shadowglass
#46Re: Project Shadowglass
#47Earlier quoted context omitted.
By temporal I refer to DLSS, FSR, TSR, etc. In this game's case, I imagine it's not as simple as downscaling, there is probably some shader work involved similar to this: https://youtu.be/Cwh_TpouPfQ
DLSS, FSR, TSR are for upscaling, not downscaling, so I’m not sure how they would apply anyway. The creator hints a bit at things in this video: https://youtu.be/v9FMp5QgOvY?t=2m55s
From the Wikipedia page for DLSS:
The goal of these technologies is to allow the majority of the graphics pipeline to run at a lower resolution for increased performance, and then infer a higher resolution image from this that approximates the same level of detail as if the image had been rendered at this higher resolution. This allows for higher graphical settings and/or frame rates for a given output resolution, depending on user preference.
Re: Project Shadowglass
#48Why would I want to play a game where the poor get poorer and the rich get richer, trying to get a bit less poor myself? I already do that in the real world.
Re: Project Shadowglass
#49"3D pixel art" = a 3D engine running in a lower resolution? It looks like 320x200