Earlier quoted context omitted.
H3 was integrated into ClickHouse in 2019, and since then, I have heard many interesting stories. There are unusual ones, e.g., when it is used not to map data on Earth, but for astronomy (stars, galaxies).
I'm curious about those interesting stories ^^ Care to share a bit more?
Harder, Better, Faster, Stronger Version of Uber H3 in Rust
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Re: Harder, Better, Faster, Stronger Version of Uber H3 in Rust
#42who is using uber h3 and what for? (besides uber of course)
Re: Harder, Better, Faster, Stronger Version of Uber H3 in Rust
#43Earlier quoted context omitted.
The main advantage of hexagonal spherical tiling systems is that they are roughly equal area at a given resolution. This makes them particularly suitable for generating visualizable aggregates when you primarily care about spatial distribution rather than specific boundaries (like borders). The main disadvantage of non-congruent tiling systems like H3 is poor scalability and performance when running analytical comput…
It is a common misconception that h3 is equal area. At any resolution level the cell size varies by a factor of 2, which is (roughly) the same as S2. See the following visualizations for an illustration: https://a5geo.org/examples/area https://a5geo.org/examples/airbnb