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Subway Builder: A realistic subway simulation game

subwaybuilder.com

41–50 of 136 posts

Re: Subway Builder: A realistic subway simulation game

#41
post #7

In this genre, Mini Metro is really fun, highly recommend. https://dinopoloclub.com/games/mini-metro/

I love Mini Metro, so chill, but challenging.

One catch is that riders only need to get a particular "shape" of station (roughly analogous to residential, commercial, industrial, stadium, etc). That is to say, they normally don't insist on going to a particular station. Also and it's free in time, money, and political captial to change routes. The model is, I feel, slightly too simple to feel like real transport infra. That doesn't stop it being hella fun though.

Re: Subway Builder: A realistic subway simulation game

#43

Note to the dev - FYI one of Steam's terms is that your game can't be sold cheaper somewhere else. Not sure if they enforce that though.

I wonder how the terms of that work exactly in practice. For example I'm pretty sure Humble Bundle includes games that are on Steam every now and then, with a pretty solid discount if you consider what you get for your money.

Re: Subway Builder: A realistic subway simulation game

#46

Note to the dev - FYI one of Steam's terms is that your game can't be sold cheaper somewhere else. Not sure if they enforce that though.

I wonder how the terms of that work exactly in practice. For example I'm pretty sure Humble Bundle includes games that are on Steam every now and then, with a pretty solid discount if you consider what you get for your money.

In practice it means Steam reviews the key requests you make for third party bundles and sales. If they decide the deal is too generous, they may deny the key requests until you've offered the game for a comparable price on Steam.

Re: Subway Builder: A realistic subway simulation game

#48
please add "super hard mode in germany" - you want to build new station? fill out 120423423 forms, 10 years of waiting, 35 lawsuits from NIMBY retirees, 312 lawsuits from environment protection agency, and after thats passed you run out of money or baloon your initial budget 10x.

Re: Subway Builder: A realistic subway simulation game

#49

Note to the dev - FYI one of Steam's terms is that your game can't be sold cheaper somewhere else. Not sure if they enforce that though.

Really? I've noticed a few games that are cheaper via apple's app store than they are from steam. It's not a big difference, usually ~$5.

Re: Subway Builder: A realistic subway simulation game

#50

Realistic? Does it contain corruption, bribery, backstabbing and other political stuffs? OK nvm my congratulations to the game designer!

Well, I recognize this is a joke. I would enjoy having a simulation where you inherit and hold poorly maintained subway system like the Boston MBTA and have to bring it back to health with all the challenges these systems face

Isn't the principal problem with the MBTA that it's been underfunded for decades and has a maintenance backlog of about a gazillion dollars? I realize it's getting better on the rolling stock front, but it sounds like the track is still a challenge despite some real efforts to address some of the problems.

I do kind of miss riding it though. For the last couple years I was living there, I got to ride the Ashmont-Mattapan trolleys as part of my commute. That was a treat. One of the last weeks before we moved to Vermont, my wife rode down to Ashmont with me and rode the trolley to Mattapan, then back to Ashmont to take the Red Line back to her office.

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