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Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame

srb2.org

41–46 of 46 posts

Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame

#41
post #20

Earlier quoted context omitted.

And don't forget its sequel, Dr. Robotnik Ring Racers! Since I discovered it became one of my favorite video games, it's pretty technical and hard to dominate, but it's so exciting each time that I play it that I can't stop recommending it to everyone. https://kartkrew.org/

I absolutely love SRB2K but I think they overcooked Ring Racers. It's bloated with so many mechanics that the tutorial for how to play the game is literally almost an hour long. The controls are also harsher than the previous game, especially when it comes to slopes. Version 2.4 which is almost out doubles down on it being a high skill racing game with even more mechanics... Gaining "amps" when dealing damage, going…

To me, Ring Racers feels like some bizarro version of a "what if we made a kart racer that plays like what normies think a fighting game plays like" future (complimentary, not derogatory). It's fascinating to get a glimpse. It's like those weird extinct animals who take over a tiny ecological niche but wouldn't survive in a more diverse climate, like channichthyidae or galapogos finches.

The result isn't quite a kart racer and isn't quite a fighting game, it's...some mix in between, where the difference between coming in first and being in fourth requires knowing that (say) directional influence is reversed while you're teching banana peel spinouts, or how your boost frames are preserved if you cancel your sliptide wavedash around a tight corner, etc etc. The skill ceiling is ridiculously high. For online play, so is the skill floor.

In all honesty I don't think it quite "works" for mass consumption...but it's not meant to! This corner of design space is built by those who love the genre they've made, so to hell with mass consumability anyway. I personally find the experiment fascinating and rewarding to learn. Certainly do check it out.

Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame

#42

Playable in browser here: https://vinmannie.github.io/srb2web/

Looks interesting, but I can't pass the camera control tutorial level. As I move the mouse to control the camera, eventually, the mouse moves outside the browser window, and the camera direction gradually aligns with Sonic's POV before I can move the cursor around the window to re-enter the opposite side to continue moving. Continuous mouse movement seems necessary to keep the camera aligned differently from Sonic's movement direction.

I don't think this is how it's supposed to work.

Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame

#43
post #20

Earlier quoted context omitted.

And don't forget its sequel, Dr. Robotnik Ring Racers! Since I discovered it became one of my favorite video games, it's pretty technical and hard to dominate, but it's so exciting each time that I play it that I can't stop recommending it to everyone. https://kartkrew.org/

I absolutely love SRB2K but I think they overcooked Ring Racers. It's bloated with so many mechanics that the tutorial for how to play the game is literally almost an hour long. The controls are also harsher than the previous game, especially when it comes to slopes. Version 2.4 which is almost out doubles down on it being a high skill racing game with even more mechanics... Gaining "amps" when dealing damage, going…

Glad I'm not the only one that feels like this, I love SRB2K but I can't bother anyone to learn to play Ring Racers

Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame

#44

Earlier quoted context omitted.

And don't forget its sequel, Dr. Robotnik Ring Racers! Since I discovered it became one of my favorite video games, it's pretty technical and hard to dominate, but it's so exciting each time that I play it that I can't stop recommending it to everyone. https://kartkrew.org/

I feel like I want to coin a new internet law: "All fan mods eventually become kart racers." See: Nightmare Kart, etc. [0] [0] https://en.wikipedia.org/wiki/Nightmare_Kart

To be fair Nightmare Kart is NOT a mod of Bloodborne

Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame

#45
post #31

SRB2 is easily my favorite 3D Sonic game, and judging by the recent ports to stuff like the Sega 32x, it makes me wonder the “what if?” Universe where Sega had made a competent 3D Sonic game to compete with Mario 64.

The fact that the next-console's Sonic Adventure 1 still felt like an also-ran Mario 64 makes me think that it probably wouldn't have made a difference. Much ink has been spilled and fingers pointed over the failures of Sonic Xtreme and other attempts to make a fully-3D Sonic game on the Sega Saturn, but I think it fundamentally comes down to the fact that the creators didn't know how to translate the core gameplay l…

Well that’s what I am saying though; clearly the 32x (and probably the Saturn) were capable of running something cool like SRB2 as evidenced by the tech demos, and I feel like SRB2 really does feel like a proper translation of the 2D games to 3D.

But I broadly agree; it wasn’t a hardware thing, it was a “we don’t know how to do it” thing; SRB2 came like a full decade after the 32x’s relevance.

Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame

#46

Playable in browser here: https://vinmannie.github.io/srb2web/

Looks interesting, but I can't pass the camera control tutorial level. As I move the mouse to control the camera, eventually, the mouse moves outside the browser window, and the camera direction gradually aligns with Sonic's POV before I can move the cursor around the window to re-enter the opposite side to continue moving. Continuous mouse movement seems necessary to keep the camera aligned differently from Sonic's…

Yes I was also unable to play it due to the bad mouse controls.
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