Xkcd: Click and Drag
41–50 of 97 posts
Re: Xkcd: Click and Drag
#42Re: Xkcd: Click and Drag
#43Earlier quoted context omitted.
There are 4 edges :) Under the tunnels there is a whole new world ;)
4 edges o.0 You mean to say that under the tunnels, that is under all of the black, there is more? And there is more stuff in the air too? Ima kill Randall Munroe >_<
http://edc.srvs.us/1110/ seems to have a pretty complete tiling
Re: Xkcd: Click and Drag
#44The mind boggles. How long must it have taken him to create this. It is HUGE. I have been scrolling round for about 20 minutes and still have not found an end to it.
from: http://imgs.xkcd.com/clickdrag/1110.js var size=[14,48,25,33]; var tilesize=2048; var map_size=[(size[1]+size[3])*tilesize,(size[0]+size[2])*tilesize]; So 165888x79872!!!
Re: Xkcd: Click and Drag
#45A map: http://imgur.com/GDJPL
I wonder why 11n11e and 11s11e are empty.
Re: Xkcd: Click and Drag
#46Re: Xkcd: Click and Drag
#47Here's a torrent of all the images: https://ubuntuone.com/4VxOo5cnInZWQUEplIdb2c
I was having trouble downloading the torrent, so I wrote a little script to get it for me: https://gist.github.com/3748257 Warning: 6mb worth of files. Edit: Github repo with all the images and the script, so that people don't need to hammer the xkcd server: https://github.com/danielribeiro/xkcd_grab
perl -e'print "img{width:2048px;height:2048px}"; print /X$/ ? "\n" : "" for @ARGV' {{13..1}n,{1..19}s}{{33..1}w,{1..48}e,X} > index.html
Warning: gigantic page, may crash your browser. (Not as bad as it might seem, since many tiles are missing.)Re: Xkcd: Click and Drag
#48It is also much more enjoyable when you don't know what to expect
Re: Xkcd: Click and Drag
#49Bwahaha, upper left corner (waaaay up). I'm working at a small startup. Our business model is "taking free drinks from industry events and reselling them". Edit: Holy shit I had no idea how huge this was! I'd pay for a massive framed poster of this thing.