Given that the article's author used Blender to create their model, I'm surprised they didn't use it's built-in paper model exporter. https://docs.blender.org/manual/en/4.1//addons/import_export...
3D modeling with paper
41–50 of 52 posts
Re: 3D modeling with paper
#42Earlier quoted context omitted.
> Folds are powerful. One can trisect or n-sect any angle for finite n. Does that mean folding allows you to construct (without trial-and-error) an accurate heptagon, even though you can't with a straight-edge and compass? Intuitively, that seems wrong, I would expect many of the same limitations to apply.
Seems like you can https://origamiusa.org/thefold/article/diagrams-one-cut-hept... The one cut is to remove the perimeter of the square that lies outside the heptagon. Without the cut, you could make a crease, and fold the excess behind the heptagon.
Certainly good enough for practical handheld construction purposes, but not geometric-proof-y stuff.
Re: 3D modeling with paper
#43This is ridiculous. I’ll tell you why. Here I quote: “All parts in the assembled model must be made of paper. Each part must be a single, solid color. The parts must not use any printed textures or designs. The model must be represented as a simple polyhedron.” Must. Must. Must. This is a game. Or an art school exercise. Modeling is concerned only with attaining the necessary accuracy. Not conforming to a methodology…
> "These are self-imposed limitations that fit my preferred-style for model design"
If you have a different preferred style, then write your own article and how-to, stop complaining and touting nonsense yourself.
Re: 3D modeling with paper
#44You could have replaced a bunch of faces with larger cylindrical/conical faces (aka 3D developable surfaces) to get a more realistic look. Paper can bend! I wonder if there are algorithms for approximating arbitrary geometries with a combination of planar, cylindrical and conical faces? Sheet metal fabrication should be facing the same constraints.
Re: 3D modeling with paper
#45I always wonder what the Elements would have looked like had Euclid had included paper folding as a primitive. Folds are powerful. One can trisect or n-sect any angle for finite n. One still needs the compass though for circle. Straight edge Compass Nuesis Paper folding Makes for a very powerful tool set.
> Folds are powerful. One can trisect or n-sect any angle for finite n. Does that mean folding allows you to construct (without trial-and-error) an accurate heptagon, even though you can't with a straight-edge and compass? Intuitively, that seems wrong, I would expect many of the same limitations to apply.
http://origametry.net/papers/heptagon.pdf
It shows both a single sheet and a modular version.
Re: 3D modeling with paper
#46Btw, there's a pretty well known origami version of the SR-71 by Toshikazu Kawasaki. One square, no cuts, the usual. I folded it as a kid from diagrams in "Origami for the Connoisseur". It's not as detailed as the papercraft version, but I think it symbolizes the real airplane very well.
Re: 3D modeling with paper
#47I always wonder what the Elements would have looked like had Euclid had included paper folding as a primitive. Folds are powerful. One can trisect or n-sect any angle for finite n. One still needs the compass though for circle. Straight edge Compass Nuesis Paper folding Makes for a very powerful tool set.
> Folds are powerful. One can trisect or n-sect any angle for finite n. Does that mean folding allows you to construct (without trial-and-error) an accurate heptagon, even though you can't with a straight-edge and compass? Intuitively, that seems wrong, I would expect many of the same limitations to apply.
But remember one is dealing with idealized / axiomatized folding. The situation is similar with compass and straight edge geometry -- those physical lines and circles marked on paper are approximate but mathematically, in the world of axioms we assume the tools are capable of perfect constructions.
Re: 3D modeling with paper
#48Earlier quoted context omitted.
Seems like you can https://origamiusa.org/thefold/article/diagrams-one-cut-hept... The one cut is to remove the perimeter of the square that lies outside the heptagon. Without the cut, you could make a crease, and fold the excess behind the heptagon.
My reading is that it's a convenient near-7 approximation someone developed, like using 22/7 for pi. Certainly good enough for practical handheld construction purposes, but not geometric-proof-y stuff.
Scimemi, Draw of a regular
heptagon by folding.
Proceedings of the 1st
International Meeting of
Origami Science and
Technology. 1989
Simultaneous folding is mathematically a strictly more powerful primitive.Are you familiar with Lill's method of finding real roots of polynomials of any degree ? Simultaneous folds are a realization of the same idea
https://en.m.wikipedia.org/wiki/Lill%27s_method#Finding_root...
Re: 3D modeling with paper
#49Re: 3D modeling with paper
#50You could have replaced a bunch of faces with larger cylindrical/conical faces (aka 3D developable surfaces) to get a more realistic look. Paper can bend! I wonder if there are algorithms for approximating arbitrary geometries with a combination of planar, cylindrical and conical faces? Sheet metal fabrication should be facing the same constraints.
That type of shape constraint would be called having a ruled surface with a Gaussian curvature of 0 everywhere, otherwise known as a 'Developable Surface'. Fitting a -single- such surface to a set of points is nearly trivial; finding a way to best fit -multiple- such surfaces together to approximate a non-trivial shape (cloud of points) where they share edges in a way that could be joined like this paper model.... fe…