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Seedship – Text-Based Game

philome.la

41–50 of 58 posts

Re: Seedship – Text-Based Game

#41
post #37
post #20

Earlier quoted context omitted.

A perfect score, nice!

https://www.johnayliff.com/games/seedship/index.html?bmcirjr... has something to say about that.

https://www.johnayliff.com/games/seedship/index.html?mmcnrad...

Better atmosphere, temperature, and water in the above run could add another 1k, so it seems that the maximum is at least 13k, though I suspect it is higher.

Re: Seedship – Text-Based Game

#42
I used to play this game a ton several years ago. IIRC the world record score is believed to be over 19 000, however I've played thousands of games (with heavy save scumming, as the game is almost entirely RNG-based) and have yet to break 14k more than a couple of times.

Another form of high score to aim for is how many planets one can visit before your seedship finally gives in. For this, mine is 339 and I haven't seen any higher. However, all the information about the game end is stored in the shareable URL, so you can have games like https://www.johnayliff.com/games/seedship/index.html?bmmorab... if you want.

Several of John Ayliff's other Twine games are worth playing too, as well as the sequel/spiritual successor to Seedship – Beyond the Chiron Gate.

Re: Seedship – Text-Based Game

#44
post #22

Spoilers. https://www.johnayliff.com/games/seedship/index.html?blmOrxj... My settlers became an immigrant population on a planet with native aliens. But it worked out in the end! “ They spend their time pursuing art, leisure, and spiritual fulfilment, while automatic machines take care of their material needs.”

My settlers landed on a welcoming utopian post-scarcity post-singularity alien world whose inhabitants had centuries of engagement with the AI and had extended an offer of asylum, then somehow lost 271 people to cold and to poisonous plants before forming a corrupt democracy due to the death toll.

Re: Seedship – Text-Based Game

#45
I've always wished the planet descriptions weren't so dry, the RNG generates some pretty compelling combinations sometimes. So I spared an hour or so and vibecoded this quick tampermonkey extension for the game. It scrapes the page and assembles a prompt from planet stats for AI image generators. Try it out if you wanna give it a try, it supports both Gemini and OpenAI API, or you can just copy the prompt it generates and input it manually: https://pastebin.com/tGcJTBQw Example of what it does - https://imgur.com/uIpthQS

I'd say Gemini(Nano Banana) definitely generates more interesting stuff than gpt-image. It's output is less realistic and it messes up often, but it actually manages to synthesize some pretty neat novel environments.

Re: Seedship – Text-Based Game

#47

Ooh, a fun run, score of 9972 but a spoiler in the results if you look at them. https://www.johnayliff.com/games/seedship/index.html?bmmorwj...

I kept using sensors to shield the colonists, storage and the landing gear to get this result https://www.johnayliff.com/games/seedship/index.html?mlhorgj...

I sacrificed the colonists a couple times. After all, they are the only resource that is useless until you find a planet.

I guess my score was like ~7k, but I did end up with a civilization of highly enlightened Neolithic cave-people.

Re: Seedship – Text-Based Game

#49
post #17

This was excellent. Is there something similar with a bit more depth/replayability? someone mentioned Ftl in the comments and that’s a good one too.

There's a direct sequel to this game called Beyond the Chiron Gate. I enjoy it less than Seedship, but it is more complex for sure.

Re: Seedship – Text-Based Game

#50
I have played the ever-living heck out of this game on subway rides. It's been a couple years since I last booted it, but it's a great timekiller in the sense that it still piques my imagination while not requiring me to think too hard.

The sequel "Beyond the Chiron Gate" adds more complexity to the formula, but is still fundamentally a similar game.

https://spacegoblingames.itch.io/beyond-the-chiron-gate

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