Earlier quoted context omitted.
If i’m not mistaken that’s in part how they came up with micro facet models, or at least to verify their accuracy. Take this paper for example https://www.cs.cornell.edu/~srm/publications/EGSR07-btdf.pdf Real life measures are also useful for inverse rendering.
Interesting link, thank you! It looks like a good model for lower incident angles but begins to diverse at higher angles. There's also one huge caveat - it relates the GGX model to real world ground glass. Obviously it's important to compare like to like. However, very few materials in the real world are ground glass. Looking around my surroundings, I see painted drywall, wood, paper, plastics, and textiles. It would…
But I agree there should be a lot more work in this area!!