It's crazy that Linear Algebra is one of the deepest and most interesting areas of mathematics, with applications in almost every field of mathematics itself plus having practical applications in almost every quantitative field that uses math. But it is SOOO boring to learn the basic mechanics. There's almost no way to sugar coat it either; you have to learn the basics of vectors and scalars and dot products and matr…
For anyone who’s interested in graphics programming and/or is a visual learner/thinker, there’s an incredibly motivating and rewarding way to learn the basics of linear algebra. (And affine algebra, which tends to be handwaved away, unfortunately. I’m writing a MSc thesis about this and related topics.)
The Little Book of Linear Algebra
41–50 of 134 posts
Re: The Little Book of Linear Algebra
#42Earlier quoted context omitted.
For anyone who’s interested in graphics programming and/or is a visual learner/thinker, there’s an incredibly motivating and rewarding way to learn the basics of linear algebra. (And affine algebra, which tends to be handwaved away, unfortunately. I’m writing a MSc thesis about this and related topics.)
... What is this incredible motivating way ? Please do tell
But the good news is that if you are only interested in for example geometry, game theory, systems of linear equations, polynomials, statistics, etc, then you can skip 80% of the content of linear algebra books. You don't have to read them, understand them, memorize them. You'll interact with a tiny part of linear algebra anyway, and you don't have to do that upfront.
Re: The Little Book of Linear Algebra
#43Earlier quoted context omitted.
> Even the "why does matrix multiplication look that way" is incredibly deep but practically impossible to motivate from other considerations. You just start with "well that's the way it is" and grind away In my experience it need not be like that at all. One can start by defining and demonstrating linear transformations. Perhaps from graphics -- translation, rotation, reflection etc. Show the students that these fol…
> Perhaps from graphics -- translation, rotation, reflection Maybe ... but the fact that you included translation in the list of linear operations seems like a big red flag. Translation feels very linear but it is emphatically not [1]. This is not intended to be a personal jab; just that the intuitions of linear algebra are not easy to internalize. Adding linear transformations is similarly scary territory. You can m…
For a moment I was thinking in homogeneous coordinates - that's not the right thing to do in the introductory phase.
Thanks for catching the error and making an important point. I am letting my original comment stand unedited so that your point stands.
About rotations though, one need not let the cat out of the bag and explain what addition of rotation is *.
One simply defines addition of two linear operators as the addition of the vectors that each would have individually produced. This can be demonstrated geometrically with arrows, without fixing coordinates.
* In 2D it's a scaled rotation.
Re: The Little Book of Linear Algebra
#44Earlier quoted context omitted.
I’m not sure what you mean. Beyond rotation matrices, there’s really only trig involved in graphics if you actively want it.
Maybe I was making unwarranted assumptions about the nature of your way to learn linear algebra. The approaches that I've seen invariably have to produce a sample matrix, and rotation is really the best example. The rotation matrix is going to have sines and cosines, and understanding what that means is not trivial; and even now if you asked me to write a rotation matrix I would have to work it out from scratch. Easy…
Anyway, I believe that it's perfectly possible to explain rotation matrices so that it "clicks" with a high probability, as long as you understand the basic fact that (cos a, sin a) is the point that you get when you rotate the point (1, 0) by angle a counter-clockwise about the origin (that's basically their definition!) Involving triangles at all is fully optional.
Re: The Little Book of Linear Algebra
#45Earlier quoted context omitted.
> Even the "why does matrix multiplication look that way" is incredibly deep but practically impossible to motivate from other considerations. You just start with "well that's the way it is" and grind away In my experience it need not be like that at all. One can start by defining and demonstrating linear transformations. Perhaps from graphics -- translation, rotation, reflection etc. Show the students that these fol…
If anybody is aware of materials that teach linear algebra via graphics as suggested here, I would be interested to hear about them. As someone who learns best through practical application, maths have been by far among my greatest weak points, despite having written software for upwards of a decade. It’s limiting in some scenarios and pure imposter syndrome fuel.
Re: The Little Book of Linear Algebra
#46Earlier quoted context omitted.
For anyone who’s interested in graphics programming and/or is a visual learner/thinker, there’s an incredibly motivating and rewarding way to learn the basics of linear algebra. (And affine algebra, which tends to be handwaved away, unfortunately. I’m writing a MSc thesis about this and related topics.)
There is no such thing as affine algebra: https://en.wikipedia.org/wiki/Affine_algebra
(The term "algebra" can also refer to a particular type of algebraic structure in math, but that’s not what I meant.)
Re: The Little Book of Linear Algebra
#47Earlier quoted context omitted.
I didn't think any part of linear algebra was boring. I was hooked from the moment I saw Ax=b => x = b/A. Gaussian elimination is a blast, like an actually-productive Sudoku puzzle, and once you have it down you can blaze through the first 2/3rds of an undergrad linear algebra course. I don't consciously try to gain automaticity with math subjects, but matrix-column multiplication I got pretty quickly and now I just…
I haven't looked at Strang's approach. The "x = b / A" is a bit of a gut-punch on first look because my mind immediately tells me all the ways that that does not work. It makes a some sense once I take a second to think about it, and I can see why it would make you want to jump in a little deeper, but matrices being non-commutative makes me cringe at the idea of a division operator which does not very very clearly sp…
Re: The Little Book of Linear Algebra
#48Earlier quoted context omitted.
I’m not sure what you mean. Beyond rotation matrices, there’s really only trig involved in graphics if you actively want it.
Maybe I was making unwarranted assumptions about the nature of your way to learn linear algebra. The approaches that I've seen invariably have to produce a sample matrix, and rotation is really the best example. The rotation matrix is going to have sines and cosines, and understanding what that means is not trivial; and even now if you asked me to write a rotation matrix I would have to work it out from scratch. Easy…
Of course I am not suggesting building synthetic graphics engines :) but the synthetic approach is sufficient to show that the operation is linear.
Re: The Little Book of Linear Algebra
#49It's crazy that Linear Algebra is one of the deepest and most interesting areas of mathematics, with applications in almost every field of mathematics itself plus having practical applications in almost every quantitative field that uses math. But it is SOOO boring to learn the basic mechanics. There's almost no way to sugar coat it either; you have to learn the basics of vectors and scalars and dot products and matr…
For anyone who’s interested in graphics programming and/or is a visual learner/thinker, there’s an incredibly motivating and rewarding way to learn the basics of linear algebra. (And affine algebra, which tends to be handwaved away, unfortunately. I’m writing a MSc thesis about this and related topics.)
What is it?