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Monodraw

monodraw.helftone.com

41–50 of 196 posts

Re: Monodraw

#42
Being able to include diagrams of what code is doing _inline_ is something that is vastly over looked by the majority of developers.

It's one of the better parts of literate programming without typesetting.

Re: Monodraw

#43
post #31

Earlier quoted context omitted.

On one hand, this could provide a lot of value as some things are just plain hard to explain using only words. On the other hand, aren't you worried about when someone else comes along and needs to update one of those comments? If they're not aware of this tool, it's either going to be incredibly tedious or simply not going to happen.

Add a one line comment stating that it was edited by monodraw.

Looks like Monodraw a mac only BTW. That should be fine if macs are mandatory for all the devs on a project, but it would otherwise create a kinda weird situation.

Re: Monodraw

#44
Now, that is something really cool, pity we didn't had something like that on BBS days.

Re: Monodraw

#46
post #29

Earlier quoted context omitted.

Very nice product! In the retro computing world, the use of "ASCII" to construct levels and worlds is quite prevalent. I immediately considered whether Monodraw might be used as a kind of level editor in that context. Would you consider adding an '8-bit character bitmap' mode, which allows for the bitmap to also be edited? With such a feature, Monodraw would become immediately applicable to those of us building retro…

Thank you for the kind words! > Would you consider adding an '8-bit character bitmap' mode, which allows for the bitmap to also be edited? Can you clarify with an example? Monodraw supports "surfaces" which are just like bitmaps - you can use the Pencil tool and draw on those surfaces with any characters you want (there's a palette in the inspector), just like a bitmap editor.

I guess we might be describing the same thing, and I am yet to have time to download and play with Monodraw (IT policies), but if there is indeed a way that surfaces could be replaced at a pixel level, so that for example the 'A' character becomes a Pacman, then we'd be aligned.

The only issue is, are these surfaces 8x8 or similar, and would it be possible to load in a 6x8 bitmap, for those unusual 8-bit computers of the era which used them .. I refer to my favourite system of the period, the Oric Atmos, which graphics techniques are described here: https://osdk.org/index.php?page=articles&ref=ART9

(EDIT: details on the charset feature, which would be 'nice to have' in Monodraw, here: https://osdk.org/index.php?page=articles&ref=ART9#title11)

IF I can edit the bitmap and render as 6x8 characters, Monodraw would be immediately useful for level design. In any case, when I have access to a non-work computer, I hope to spend some time digging in and informing myself, so apologies if none of this is relevant ..

Re: Monodraw

#49
post #44

Now, that is something really cool, pity we didn't had something like that on BBS days.

Antique furniture meant something- it was done by hand.

Same with ASCii- you could respect that it took some time to make it. What respect and feeling will there be for work in the future?

Everything generated or thought cheaply generated on whims. Everything throwaway.

Re: Monodraw

#50
Haven't so quickly gone from "woah, that's cool" to "purchase now" in a long time. This is awesome and I will use it daily.

There's a visual simplicity and legibility to the kind of straight-forward but slightly-decorated diagrams shown in the sample images. And the fact that I can now copy-paste them anywhere as well (rather than the classic "screenshot of a Miro or Paint.js board") is so cool.

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