The year of peak might and magic
41–50 of 68 posts
Re: The year of peak might and magic
#42I keep a Windows 2000 virtual machine with no network access around just to occasionally play HOMM 3. There aren't many games from that era that are as infinitely replayable. Command and Conquer: Yuri's Revenge and Starcraft come to mind.
Re: The year of peak might and magic
#43Been playing it for around 17 years, and it is still quite fun.
Re: The year of peak might and magic
#44Me and my friends had really been playing M&M 6&7 in 98/99, such fond memories. We had really high hopes for Ultima 9 - which came out in 99, as it looked so much more modern than the M&M games...nope, a total turd. Think I still have the box somewhere in the attic though, that was probably the most impressive thing about the game. M&M8 which came out the year after, was good enough though. That's around the time I s…
Ultima IX was so bad that I stopped playing computer games entirely. 3D worlds just never worked for me. All the story immersion and imagination that I’d loved in the games of my childhood seemed to be gone. (I never cared for Doom either, and then all games somehow became Doom.) The next time I bought a high-end 3D game was over 15 years later. That was Fallout 4. I played 30 minutes and then never returned to it. U…
Re: The year of peak might and magic
#45I keep a Windows 2000 virtual machine with no network access around just to occasionally play HOMM 3. There aren't many games from that era that are as infinitely replayable. Command and Conquer: Yuri's Revenge and Starcraft come to mind.
Try playing the HD add-on with the HotA (horn of the abyss) espansion! There are 2 new factions now which are well balanced. And, they look beautiful. Its wonderful what a dedicated community can achieve. Kudos to all of them! TIP: if you get the game on GOG. It will run just fine in any modern Windows setup (even MAC OS i believe)
And if you like insanely complex scenarios, check out HotA user maps on maps4heroes.
Re: The year of peak might and magic
#46Re: The year of peak might and magic
#47As a side (but arguably related) topic: Is there any webpage or book or any media that analyzes the technical aspects of a game? Take HOMM3 as an example -- what are the most difficult technical problems and how did the developers solve them? What are the algorithms that run aspects of the game (e.g. how is path-finding implemented? How is AI implemented?)? What is the architecture of the engine? Does it have a scrip…
Re: The year of peak might and magic
#48Re: The year of peak might and magic
#49Earlier quoted context omitted.
> I keep a Windows 2000 virtual machine with no network access around just to occasionally play HOMM 3. according to wiki there should be an easier way: Platform(s) Windows, Macintosh, Linux (PowerPC/x86), iOS, Android Release March 3, 1999
The Windows version is no longer compatible with modern Windows versions. The Mac version (I own both) was for PowerPC Macs. I've already paid for it a third time, as part of a HOMM box set for Windows. Good Old Games has produced a fixed version, so I could pay for it a fourth time, but running it in the VM still works.
It probably wouldn't cost more than $1, given that you're clearly willing to wait for a sale.
Advertised price right now is $5 with "lowest price in the last 30 days" of $2.50. The bundle of all 8 expansion campaigns shows the same current and recent pricing.
Re: The year of peak might and magic
#50I agree with the author: Heroes II is my favorite of the series, just for the innocent vibe. Also, Heroes IV is underrated. It got bad reviews because it came out buggy, but the bugs were fixed in updates, and of all the HOMM games, it has the best soundtrack.