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The Two Towers MUD

t2tmud.org

41–50 of 112 posts

Re: The Two Towers MUD

#41
post #40

Is there some youtube channel covering some interesting stories from MUDs? From dev, player POV and everything in between. Craving for some emergent storytelling of MUDs to listen to while falling asleep

while it's not a MUD, dwarf fortress has emergent gameplay and rich storytelling in spades. there are multiple renditions of the (in)famous "boatmurdered" let's play on youtube.

Re: The Two Towers MUD

#42
post #17

Earlier quoted context omitted.

I played for 1000+ hours on https://www.aardwolf.com more than 20 years ago. Looks right it's still being updated.

Me too. Every now and then I think of going back, but ever since Aardwolf I've had a personal rule that a game has to have an end. Which has successfully kept me away from all MMORPGs and other endless time sinks.

Yeah, it was great (thanks Lasher!) but a major time sink.

Re: The Two Towers MUD

#44
If we are talking MUDs, I have to plug the Discworld MUD, https://discworld.atuin.net/lpc/

I spent a lot of time on there growing up. Based on the copious writings of Terry Pratchett, it's full of whimsy and humor but also quite addicting and deep gameplay.

It seems to have a pretty active player base, too.

Re: The Two Towers MUD

#45

Oh wow! Didn’t expect to see this piece of my childhood on the front page! I used to spend hours on telnet playing this game with my friend. What a fun blast to the past!

Pretty amazing that this is still around. I used to be active on Elendor MUSH, but as far as I know it's been dead for years - I poke my head in once every year or two and there are always 0 players online.

Same. Spent a lot of time in Bree. Haven't been on in over a decade.

Re: The Two Towers MUD

#46
post #44

If we are talking MUDs, I have to plug the Discworld MUD, https://discworld.atuin.net/lpc/ I spent a lot of time on there growing up. Based on the copious writings of Terry Pratchett, it's full of whimsy and humor but also quite addicting and deep gameplay. It seems to have a pretty active player base, too.

warms my heart that discworld is still being kept alive by fans. i wonder how the fandom can prosper if not grow. TP is still underappreciated by so many, and in many ways timeless bc of the fantasy element.

Re: The Two Towers MUD

#47
I owe my career in programming to a MUD. That's really where I learned to code (mainly by staring at and trying to debug tonnes of really bad code other clueless newbies like myself had written). That it turn, got me a spot as a sort of hang-around at a local ISP/consultancy shop whose staff intersected a lot with the people running the MUD. They eventually decided to hire me when a suitable contract showed up.

All in all, I'd say the MUD was a terrific place to learn to code. You could literally write a few lines of code, and see their effect immediately. "I want to code an orc." Inherit stdmonster, call a few API functions to set name and description, and BAM! - you've got an orc! And so on. Motivation never ran dry because - hey, I was adding features I wanted to a game I loved! Feedback (of varying quality, sure) was immediately available in the built in chat channel. Code was hot loaded/reloaded, so iteration cycle time was approximately zero. Emacs + angeftp (later replaced by tramp) to the host machine, you were literally editing the live code all the time (who needs pull requests when you have C-x C-s, eh?), so lots of instructive oops moments. It was amazing.

Have a whole bunch of friends with a similar story.

Re: The Two Towers MUD

#49

Anyone out there still playing MUDs? Any good ones to recommend?

Professor Richard Bartle recently retired, but he regularly assigned his students to play MUD2 in his Computer Game Design and Virtual Worlds classes at the University of Essex! He and Michael Lawrie co-created the original MUD1 at Essex in 1978. https://www.essex.ac.uk/people/BARTL01006/Richard-Bartle https://en.wikipedia.org/wiki/Richard_Bartle https://en.wikipedia.org/wiki/Designing_Virtual_Worlds https://www.mud.…

> consciousness emerges through recursive self-modification

Did you see this, a few days ago? https://news.ycombinator.com/item?id=44403639

There was a MUD hosted at Essex in the '90s, but I can't for the life of me remember.... Archipelago!

Re: The Two Towers MUD

#50
post #37

Earlier quoted context omitted.

Wow, this is still a thing! I lost two university friends to the Discworld MUD. As in, their whole lifestyle, hours, and activities changed to be working on and playing it all night long in the uni labs, and they no longer did anything else apart from attend a bare minimum of classes. I just checked the “About” page, and one of them (“pinkfish”) is at the top of the Administrators list.

I thought pinkfish wasn’t a player so much as the lead programmer in the beginning.

MUD development kind of includes playing and playtesting, you can't really do it by just editing text files.
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