I think the thing a lot of people don't realise when trying to make the next runaway hit game is that most of the games they're trying to emulate weren't produced with that intent, and didn't get their popularity with a running start as some massive AAA behemoth. Fortnite itself was originally a base-building PVE zombie game that Epic cranked out a battle royale mode for in a couple of months after seeing that PUBG (…
> I think the thing a lot of people don't realise when trying to make the next runaway hit game Okay sure, let's say that. I don't think it's true. I think anyone who has ever made anything creative, which is most people, know that chasing success just make your creative work bad. That doesn't matter though. Surely the executives at EA should know better. Like it's literally their job to know better. They head an ent…
Electronic Arts Leadership Are Out of Their Goddamned Minds
41–50 of 62 posts
Re: Electronic Arts Leadership Are Out of Their Goddamned Minds
#42Re: Electronic Arts Leadership Are Out of Their Goddamned Minds
#43I think the thing a lot of people don't realise when trying to make the next runaway hit game is that most of the games they're trying to emulate weren't produced with that intent, and didn't get their popularity with a running start as some massive AAA behemoth. Fortnite itself was originally a base-building PVE zombie game that Epic cranked out a battle royale mode for in a couple of months after seeing that PUBG (…
How they actually would had a chance is to develop 1000 such experimental games with those resources and see what sticks. Unimaginable in a corporate setting though.
Re: Electronic Arts Leadership Are Out of Their Goddamned Minds
#44Its EA... they're idiots. Too many MBAs thinking they can make the next multi-billion dollar moonshot game without thinking about what matters. Also they're addicted to subscription revenue models.
Re: Electronic Arts Leadership Are Out of Their Goddamned Minds
#45Its EA... they're idiots. Too many MBAs thinking they can make the next multi-billion dollar moonshot game without thinking about what matters. Also they're addicted to subscription revenue models.
I think a huge part of the problem in the North American game industry is that the execs and MBAs you mention still seem to have a mentality that games are for gross dorky losers It's really weird how much the game industry seems to despise their audience
Re: Electronic Arts Leadership Are Out of Their Goddamned Minds
#46I've dedicated over 4,000 hours to the Battlefield series, with Battlefield 4 being my absolute favorite for its immersive, tactical gameplay and vibrant community. I eagerly played every title in the series until Battlefield 2042, which I found unplayable due to its departure from the core elements that made the franchise special. My frustration stems from a trend I see in companies like EA and even Samsung: chasing…
Battlefield 4 was amazing. It's sad that after all they went through with the community engagement and updates to that game to make it so good, they threw it all away to start from scratch making vibrantly coloured battle royale slop worse than everyone else was already doing it. I put somewhere over 12k hours into BF4 alone, and I've barely touched the series since. That game had the special sauce that they've faile…
12000 hours is 4 years at 8 hours a day.
Re: Electronic Arts Leadership Are Out of Their Goddamned Minds
#47Re: Electronic Arts Leadership Are Out of Their Goddamned Minds
#48Really a shame battlebit player count tanked, that was a perfect battlefield emulator. Now, without either, I am stuck in warzone
Re: Electronic Arts Leadership Are Out of Their Goddamned Minds
#49Re: Electronic Arts Leadership Are Out of Their Goddamned Minds
#50Earlier quoted context omitted.
Battlefield 4 was amazing. It's sad that after all they went through with the community engagement and updates to that game to make it so good, they threw it all away to start from scratch making vibrantly coloured battle royale slop worse than everyone else was already doing it. I put somewhere over 12k hours into BF4 alone, and I've barely touched the series since. That game had the special sauce that they've faile…
You are surely joking:-) 12000 hours is 4 years at 8 hours a day.