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Electronic Arts Leadership Are Out of Their Goddamned Minds

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Re: Electronic Arts Leadership Are Out of Their Goddamned Minds

#41

I think the thing a lot of people don't realise when trying to make the next runaway hit game is that most of the games they're trying to emulate weren't produced with that intent, and didn't get their popularity with a running start as some massive AAA behemoth. Fortnite itself was originally a base-building PVE zombie game that Epic cranked out a battle royale mode for in a couple of months after seeing that PUBG (…

> I think the thing a lot of people don't realise when trying to make the next runaway hit game Okay sure, let's say that. I don't think it's true. I think anyone who has ever made anything creative, which is most people, know that chasing success just make your creative work bad. That doesn't matter though. Surely the executives at EA should know better. Like it's literally their job to know better. They head an ent…

The key insight into EA behavior is that "runaway hit game" is a subcultural term, not a business analysis. An EA executive would tell you that they published a runaway hit game just last year. You know and I know that they won't be able to get a bunch of Battlefield sales with the lessons they learned from EA Sports College Football 25 - but it's not so easy to explain why to someone who doesn't already agree.

Re: Electronic Arts Leadership Are Out of Their Goddamned Minds

#42

Earlier quoted context omitted.

DotA was a custom map for Warcraft III

Left for Dead started as a Counterstrike mod.

And Counterstrike started as a Half-Life mod. It's elephants all the way down!!

Re: Electronic Arts Leadership Are Out of Their Goddamned Minds

#43

I think the thing a lot of people don't realise when trying to make the next runaway hit game is that most of the games they're trying to emulate weren't produced with that intent, and didn't get their popularity with a running start as some massive AAA behemoth. Fortnite itself was originally a base-building PVE zombie game that Epic cranked out a battle royale mode for in a couple of months after seeing that PUBG (…

How they actually would had a chance is to develop 1000 such experimental games with those resources and see what sticks. Unimaginable in a corporate setting though.

[deleted]

Re: Electronic Arts Leadership Are Out of Their Goddamned Minds

#44
post #2

Its EA... they're idiots. Too many MBAs thinking they can make the next multi-billion dollar moonshot game without thinking about what matters. Also they're addicted to subscription revenue models.

MBAs types generally show up in places that are doing fine, usually with ridiculous pay structures for themselves, then move the company in the direction that ensures their own pay is justified. This inevitably ruins the original business. Boeing is a prime example, so is almost the entire gaming industry.

Re: Electronic Arts Leadership Are Out of Their Goddamned Minds

#45
post #2

Its EA... they're idiots. Too many MBAs thinking they can make the next multi-billion dollar moonshot game without thinking about what matters. Also they're addicted to subscription revenue models.

I think a huge part of the problem in the North American game industry is that the execs and MBAs you mention still seem to have a mentality that games are for gross dorky losers It's really weird how much the game industry seems to despise their audience

MBA should have been education for managers who already have industry experience so that they can better perform in their new responsibilities. Unfortunately everyone collectively decided that an MBA degree was a substitute for competency.

Re: Electronic Arts Leadership Are Out of Their Goddamned Minds

#46
post #28

I've dedicated over 4,000 hours to the Battlefield series, with Battlefield 4 being my absolute favorite for its immersive, tactical gameplay and vibrant community. I eagerly played every title in the series until Battlefield 2042, which I found unplayable due to its departure from the core elements that made the franchise special. My frustration stems from a trend I see in companies like EA and even Samsung: chasing…

Battlefield 4 was amazing. It's sad that after all they went through with the community engagement and updates to that game to make it so good, they threw it all away to start from scratch making vibrantly coloured battle royale slop worse than everyone else was already doing it. I put somewhere over 12k hours into BF4 alone, and I've barely touched the series since. That game had the special sauce that they've faile…

You are surely joking:-)

12000 hours is 4 years at 8 hours a day.

Re: Electronic Arts Leadership Are Out of Their Goddamned Minds

#48

Really a shame battlebit player count tanked, that was a perfect battlefield emulator. Now, without either, I am stuck in warzone

The new Modern Warfare 2 remake had great "ground war" mode that was similar to Conquest, although it's not very populated anymore

Re: Electronic Arts Leadership Are Out of Their Goddamned Minds

#50
post #46

Earlier quoted context omitted.

Battlefield 4 was amazing. It's sad that after all they went through with the community engagement and updates to that game to make it so good, they threw it all away to start from scratch making vibrantly coloured battle royale slop worse than everyone else was already doing it. I put somewhere over 12k hours into BF4 alone, and I've barely touched the series since. That game had the special sauce that they've faile…

You are surely joking:-) 12000 hours is 4 years at 8 hours a day.

Not at all. It was over a longer period than 4 years though (BF4 had a remarkably long life) and included sessions of over 40 hours straight at my worst.
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