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Games run faster on SteamOS than Windows 11, Ars testing finds

arstechnica.com

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Re: Games run faster on SteamOS than Windows 11, Ars testing finds

#41
post #22

Given that Windows games run faster via Proton on SteamOS, developers should prioritize targeting SteamOS APIs—not Windows. This ensures compatibility with Windows while maximizing performance. Game engines like Unity and Unreal must adopt SteamOS as the primary target, with CI systems rigorously testing both platforms. SteamOS, not Windows, should be the baseline for optimization. Does Valve run a SteamOS CI/CD farm…

I'm not sure that makes sense since the Windows API is the source of truth for how something works. If you make a game that works on Windows but not in Proton, Valve will push a fix that makes Proton work the same as Windows. But if you make your game work with Proton, but not Windows, you are relying on some quirk of Proton which isn't guaranteed to work in to the future and as soon as something else needs it to wor…

You would need to test on both of course. I am arguing that one should target the fast happy-path on Proton as Proton is a subset of the Windows APIs that runs faster than Windows.

Re: Games run faster on SteamOS than Windows 11, Ars testing finds

#42
post #34
post #27

Earlier quoted context omitted.

> Anyway, just my anecdotal experience. Those with dedicated gaming rigs will be more than fine with Linux, but those of us on underpowered hardware still seem better off with Windows, unfortunately. On the other hand, Linux (or more accurately, the Linux desktop ecosystem) doesn't support a lot of high-end PC gaming features well: HDR, Nvidia GPUs, VR, etc.

Doesn't support NVIDIA GPU's!? Is this a display or gaming specific thing? All the ML people are using NVIDIA GPU's on Linux.

There are indeed nvidia drivers for Linux and they're reasonably good for gaming, but the feature set sometimes lags far behind windows. There is no DLSS 3 for Linux, for instance. (as of a few months ago anyway - I haven't checked recently)

Re: Games run faster on SteamOS than Windows 11, Ars testing finds

#43

Windows 11 is also bloated as hell by default. Curuios how they compare to a very optimized and debloated windows 11? Anybody know if Steam and games in general refuse to install in Windows LTSC? Its basically the stripped down ultimate lean version of windows. Boots insanely fast - no tracking bullshit - no windows store or candy crush. Battery life hugely improved. No big updates - security only - and for a longer…

There's little point benchmarking a debloated windows 11 since: 1. There is no standard debloated windows 11 to compare against since Microsoft adds more bloat each month. 2. Users aren't going to be running a debloated windows 11 anyway

and 3: its also windows 11 on the handheld - its not comparing a desktop (edit- or many desktops for that matter) with steamos on it vs some windows. (though i can see somebody debloating 11 and dropping it on the device - why not?)

> We then installed Windows 11 on the handheld, downloaded updated drivers from Lenovo's support site, and re-ran the benchmarks on the same games downloaded through Steam for Windows.

Re: Games run faster on SteamOS than Windows 11, Ars testing finds

#44
post #40

The last missing piece for full Linux gaming is anticheat. Last I looked into it, the major vendors don’t want to support it due to lack of kernel security and the ones that do, game devs refuse to allow it (destiny for example) One we can play AAA games I am literally ditching windows forever. Steamos is the best thing that has happened to gaming

Anti-cheat today is a stop-gap measure at best. For various reasons such as improved OS security and security concerns with this software, ring zero anti-cheat won't be around forever. Besides, it's a cat and mouse game where the vendor is the mouse. We already have the technology now to do it better. A combination of only sending what info a client should have, and server-side checks. As soon as something like UT sh…

As long as games are running on user hardware/OS, you'll always deal with cheating. Server-side checks and computation can only go so far.

For example: in competitive shooters (where cheaters are most prevalent) you can't have things appearing out of thin air. The client needs to know about things ahead of time to play sounds and to give other environmental hints.

Re: Games run faster on SteamOS than Windows 11, Ars testing finds

#45
post #40

Earlier quoted context omitted.

Anti-cheat today is a stop-gap measure at best. For various reasons such as improved OS security and security concerns with this software, ring zero anti-cheat won't be around forever. Besides, it's a cat and mouse game where the vendor is the mouse. We already have the technology now to do it better. A combination of only sending what info a client should have, and server-side checks. As soon as something like UT sh…

As long as games are running on user hardware/OS, you'll always deal with cheating. Server-side checks and computation can only go so far. For example: in competitive shooters (where cheaters are most prevalent) you can't have things appearing out of thin air. The client needs to know about things ahead of time to play sounds and to give other environmental hints.

Exactly, nothing short of streaming the entire game fully rendered from the server will stop cheats. And even then you can probably still do aimbotting with modern day computer vision.

Re: Games run faster on SteamOS than Windows 11, Ars testing finds

#46
post #40

The last missing piece for full Linux gaming is anticheat. Last I looked into it, the major vendors don’t want to support it due to lack of kernel security and the ones that do, game devs refuse to allow it (destiny for example) One we can play AAA games I am literally ditching windows forever. Steamos is the best thing that has happened to gaming

Anti-cheat today is a stop-gap measure at best. For various reasons such as improved OS security and security concerns with this software, ring zero anti-cheat won't be around forever. Besides, it's a cat and mouse game where the vendor is the mouse. We already have the technology now to do it better. A combination of only sending what info a client should have, and server-side checks. As soon as something like UT sh…

> Besides, it's a cat and mouse game where the vendor is the mouse.

The goal of anti-cheat isn't to stop the world's most advanced cheaters. Those are already unstoppable because they now use Direct Memory Access over the PCI-E bus, so the cheats don't even run on the same computer anymore. However since those cheaters are few and far in-between they can be handled through player reports.

The goal is to stop the mediocre cheater who simply downloaded a known cheat from a cheating forum. If you don't stop those you'll get such a large wave of cheaters that you can't keep up with banning them quickly enough.

Re: Games run faster on SteamOS than Windows 11, Ars testing finds

#47
post #16

Earlier quoted context omitted.

Interestingly enough, I've had games that had both a native Linux port and Windows version, and the Windows version through Proton ran better than the native Linux version. This ended up being true for Civ5, Civ6 and Cities Skylines (1). With those admittedly limited examples though, I don't experience the same ranking in performance, but I attribute that to my non-gaming hardware vs. any problem with Linux or Proton…

Linux port if there is one is usually done by a third party porting studio, which is not necessarily at the same quality as the original codebase. Also the devs just don't have the manpower/bandwidth to spare for Linux users given how small this community is. It's better value for money for both the gamers and the devs if the devs just choose to engage with valve and get their game running perfectly under proton.

But maybe figure out how to start getting those third party Linux porting studios paid to work on Proton...

Re: Games run faster on SteamOS than Windows 11, Ars testing finds

#48
post #40

Earlier quoted context omitted.

Anti-cheat today is a stop-gap measure at best. For various reasons such as improved OS security and security concerns with this software, ring zero anti-cheat won't be around forever. Besides, it's a cat and mouse game where the vendor is the mouse. We already have the technology now to do it better. A combination of only sending what info a client should have, and server-side checks. As soon as something like UT sh…

As long as games are running on user hardware/OS, you'll always deal with cheating. Server-side checks and computation can only go so far. For example: in competitive shooters (where cheaters are most prevalent) you can't have things appearing out of thin air. The client needs to know about things ahead of time to play sounds and to give other environmental hints.

I've always thought the line about whats cheating, and what's not is unfair and arbitrary. How is it ok that some players can play 4k 200fps and others 1080p at 30fps.

The only way to be really fair is for everybody to Stream the game at the same res, frame rate and latency.

Re: Games run faster on SteamOS than Windows 11, Ars testing finds

#49

The last missing piece for full Linux gaming is anticheat. Last I looked into it, the major vendors don’t want to support it due to lack of kernel security and the ones that do, game devs refuse to allow it (destiny for example) One we can play AAA games I am literally ditching windows forever. Steamos is the best thing that has happened to gaming

Multiplayer games without dedicated servers is dead end anyways. I dont need a "anti-cheat" daemon hooking into kernel scanning files and other memory while playing a game. Communities in dedicated servers are much more efficient at moderating the player base than centralized match making ever will be.

Re: Games run faster on SteamOS than Windows 11, Ars testing finds

#50
post #40

Earlier quoted context omitted.

Anti-cheat today is a stop-gap measure at best. For various reasons such as improved OS security and security concerns with this software, ring zero anti-cheat won't be around forever. Besides, it's a cat and mouse game where the vendor is the mouse. We already have the technology now to do it better. A combination of only sending what info a client should have, and server-side checks. As soon as something like UT sh…

As long as games are running on user hardware/OS, you'll always deal with cheating. Server-side checks and computation can only go so far. For example: in competitive shooters (where cheaters are most prevalent) you can't have things appearing out of thin air. The client needs to know about things ahead of time to play sounds and to give other environmental hints.

so consoles are better
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