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Community Is Motivation on Tap

alanwu.xyz

41–50 of 51 posts

Re: Community Is Motivation on Tap

#41
i always felt that it didn't matter what job i had on as long as i was part of a good team where we could support and motivate each other even if the tasks themselves were boring. in fact a good team is the only thing i find motivating at all. no work is interesting if i have to do it all by myself or of i have to fight teammates or office politics.

Re: Community Is Motivation on Tap

#42
It's well studied topic in psychology of motivation. In the main theory of human motivation, Self-Determination Theory (SDT), it's one of the three main predictors of motivation change. It's called "relatedness" – the need to feel connected to others (others two are autonomy and competence). These three function almost like a slider that you can increase or decrease in order to influence yours(or others) motivation in your particular domain or situation. It's one of the life-changing theories in psychology. Similar to "game theory" you don't need to get deep into it, but rather learn the fundamentals to start seeing world (mostly motivation/wellbeing of you and others) differently.

Re: Community Is Motivation on Tap

#43
post #5

Also suggests 100% WFH is not as good as some weekly face to face time if part of the goal is to keep people motivated and disciplined

Honestly I go to the office and it's just full of people chattering about non-work things and generally not doing work. It's demotivating. WFH days I'm far more focused and productive.

Also open floor plans suck

Re: Community Is Motivation on Tap

#44

I don't disagree with the benefits of community. But the thing he describes with StarCraft Vs whatever the brainrot game is can be explained differently. I think the author likes the idea of liking StarCraft, but doesn't actually like playing it. Brainrot on the other hand is engineered to be addictive. Surely if he LIKED playing StarCraft he wouldn't have to be searching for motivation. Personally, I know that in my…

> But the thing he describes with StarCraft Vs whatever the brainrot game is can be explained differently.

Author clearly hasn’t watched Artosis stream before.

(Context: https://www.youtube.com/watch?v=WbaT7zPskPM)

Re: Community Is Motivation on Tap

#46
post #28

Earlier quoted context omitted.

This seems implausible. People with mild mental illnesses are still animals. All animals can be conditioned. When you leave a building, do you exit through the door or the window? I assume the door.

I don't know enough about the science of what you reply to, but neurodivergence is not a mental illness, so not sure what you're implying here. I'd also wager people leave rooms by the door because it is easier, so I don't think that requires a habit or conditioning.

Neurodivergence is an internet-nurtured buzzword so it doesn't have a very definite form in the first place. In general it refers to conditions like autism, ADHD, and Tourette's, all of which are found in the DSM, a compendium of mental disorders.

Re: Community Is Motivation on Tap

#47

I think the author is overselling the benefits of communities a bit. Sure, groups can boost motivation through approval-seeking and availability bias, but they can also trap you in groupthink or misaligned priorities. I’d say the Brawl Stars grind example (despite author disliking the game) isn’t really a win. Communities can hijack your goals, pulling you toward their agenda instead of yours. Overreliance on them ri…

Sometimes moving somewhere is better than not moving at all.

If not careful, others will have you moving for them. Despite the arguable personal (or collective) benefit, it is manipulation.

To what end? Undeterminable. Good to rely, bad to be dependent.

Re: Community Is Motivation on Tap

#48

I don't disagree with the benefits of community. But the thing he describes with StarCraft Vs whatever the brainrot game is can be explained differently. I think the author likes the idea of liking StarCraft, but doesn't actually like playing it. Brainrot on the other hand is engineered to be addictive. Surely if he LIKED playing StarCraft he wouldn't have to be searching for motivation. Personally, I know that in my…

One problem with this is that people nowadays have a harder time figuring out what they truly like. Even disregarding the constantly pushed images and adverts of what companies want us to like, people are nowadays also just less bored. This stops them from trying new stuff and encountering activities that they truly enjoy.

Using the example of the writers; the writers that I personally know all seem to have started writing things as a fluke, often as children, not to achieve something but just to do something fun. Or as a result of a school assignment and finding out it's actually pretty enjoyable.

> I think the author likes the idea of liking StarCraft, but doesn't actually like playing it. Brainrot on the other hand is engineered to be addictive. Surely if he LIKED playing StarCraft he wouldn't have to be searching for motivation.

Although you're mostly right, I do feel there's some nuance to be made. Although this kinda ties in to like not really mapping well to how the brain functions.

This is kind of similar to something called 'health choices' in psychology. Although we all know that e.g. smoking is bad, it's still hard for people to make the 'right' choice every time. And that doesn't necessarily say anything about if people 'want' or 'like' to stop smoking.

Even if playing starcraft was fully alligned with the wants and likes as they exist in the brain of OP, the existence of an abundance of available snacks can still make it hard to choose the 'healthy' option.

As a side note, your comment really reminds me of Charlie Brooker's 'How TV ruined your life', especially the aspiration episode https://www.youtube.com/watch?v=tNGK9ni4aSY

Re: Community Is Motivation on Tap

#49
post #28

Earlier quoted context omitted.

I don't know enough about the science of what you reply to, but neurodivergence is not a mental illness, so not sure what you're implying here. I'd also wager people leave rooms by the door because it is easier, so I don't think that requires a habit or conditioning.

Neurodivergence is an internet-nurtured buzzword so it doesn't have a very definite form in the first place. In general it refers to conditions like autism, ADHD, and Tourette's, all of which are found in the DSM, a compendium of mental disorders.

> Neurodivergence is an internet-nurtured buzzword

No, it's a well-defined term from an expert in the space and a member of the community [1], coined to describe an underserved group of people who didn't have existing terminology to describe themselves [2]. Reducing it to a "buzzword" to describe people who have "mental disorders" or "conditions" is a gross misunderstanding of both the term, the people it describes, and the space.

[1]: https://neuroqueer.com/neurodiversity-terms-and-definitions/

[2]: https://neuroqueer.com/throw-away-the-masters-tools/

Re: Community Is Motivation on Tap

#50

Earlier quoted context omitted.

Note: many neurospicy brains do not get the thing where something happens on “automatic”. If you’ve tried to “build a habit” and never got to the “now it’s automatic” stage, don’t beat yourself up about it. AFAIK, we have to rely on patterns and explicit attention and reinforcement (“everyday I do this, I have a good day, so now I’ve got more motivation every day to do it”)

This seems implausible. People with mild mental illnesses are still animals. All animals can be conditioned. When you leave a building, do you exit through the door or the window? I assume the door.

People with ADHD don't experience the task-completion-reward-loop like others; i.e., it's vastly diminished. This makes building habits more difficult because it looks more like a task that takes energy rather than continuing an establishes behavior.

> When you leave a building, do you exit through the door or the window? I assume the door.

This is a poor example; I think discussing workouts suffices. If a workout is mentally engaging (bouldering, arial silks, an active team sport) it's easier to engage in than a simple, unengaging, repeated task (weight lifting, running, cycling). Why? Because the mentally engaging exercise is appealing because it absorbs attention, which can help overcome the diminished reinforcement cycle.

If you don't already have a workout habit, framed to an ADHD person, it's a crap value proposition: spend time and energy to do something boring and you should feel better, but historically the things people say will make you feel better never have that effect, and you only ever end up with less time and energy to do the things you actually want to do.

In my personal experience, I loathe going to the gym on my own because it's boring and takes time and energy that I would rather spend interacting with friends or playing games: it's a "task" that I "should" do, but it never feels rewarding when I do it. However, if I go bouldering, I'm not bored because my brain focuses on the "problem" of positioning and coordination and I feel like I"m having fun because of the problem I can satisfy my brain with, which distracts me from the energy expenditure both in the logistics (going to gym, changing, showering, etc) and from the actual work my body is doing.

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