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Tuxracer.js play Tux Racer in the browser

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Re: Tuxracer.js play Tux Racer in the browser

#42
post #37
post #35

Earlier quoted context omitted.

Looks like it would be possible with Emscripten but I'm not sure what OpenGL version its using so that's probably the biggest dependency there.

I tried doing this a few years ago, mapping OpenGL 1.x primitives into WebGL was indeed a pain. There were some translation layers but they were either incomplete or targetting GLES, not classical OoenGL. I then attempted to actually rewrite ETR to use GLES (or modern OpenGL in general), but that also turned out to be quite an effort given how the original engine/game code is structured.

Interesting. Sounds like a rewrite would be faster since the game itself doesn't seem that complicated.

Re: Tuxracer.js play Tux Racer in the browser

#43
post #30

Oh, this brings back memories of interning in the IT lab at the local university. Has anyone done Frozen Bubble?

https://www.y8.com/games/frozen_bubble_hd

This is a great port, but you'll want an ad blocker. It works well saved as a web app from Safari.

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