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NexusMods Changes Hands

nexusmods.com

41–50 of 99 posts

Re: NexusMods Changes Hands

#41

I found their platform quite toxic, walling everything behind login and making the registration and login atrocious to deal with. Hopefully things will change, so that one can just get done what one came for: Downloading mods, without other shenanigans.

Most egregious thing was didn't it have a forced password reset if you didn't log in for 6 months, so if you're a normal person you'd sign up, mod your game, come back in 6 months to a year to mod another game and then it takes 15 mins just to get back into the site after resetting your account and everything. Really surprised such a big community hadn't gotten sick of it already and built an alternative.

> Really surprised such a big community hadn't gotten sick of it already and built an alternative.

There is already, probably the biggest contender at the moment would be r2modman/Thunderstore, which is a relatively game-agnostic modding website + mod manager. Seems a lot more "open" (both in terms of source code and community) than Nexus ever was.

Re: NexusMods Changes Hands

#42
post #8

Earlier quoted context omitted.

I'll never understand why Steam Workshop didn't take off as the de facto mod delivery platform over NexusMods or other random sites. It seemed perfectly positioned to do so.

The only game that I know that uses steam workshop for mods is Rimworld. It works okay, but it's a little clunky. Discoverability is weird. It's concept of "recently trending" etc produces some dubious recommendations. Actually installing mods is kind of okay, but it doesn't handle pre-requisites very well. It'll tell you that you're missing pre-reqs, but it doesn't offer to install them. It's a positive feedback iss…

[deleted]

Re: NexusMods Changes Hands

#43
post #13

I found their platform quite toxic, walling everything behind login and making the registration and login atrocious to deal with. Hopefully things will change, so that one can just get done what one came for: Downloading mods, without other shenanigans.

IDK, hosting files and having people download them will always be the most expensive part of the internet. It will never be free, and the money will always need to come for somewhere. And on the internet money comes from adds and prenium subscriptions. I don't think it would even be possible for them to not insentive people to pay for prenium. The only way it is possible to go back to how it was is if 75% of the user…

> It will never be free, and the money will always need to come for somewhere

Yeah, true, ThePirateBay is excellent evidence that absolutely everything MUST be driven by profits.

Re: NexusMods Changes Hands

#44

[flagged]

I can't read comments like this without that one human thumb guy screaming FUCKING PRONOUNS into his webcam at full volume. Gamers are so sensitive.

But don't you DARE make a mod to change the pronoun selection back to male/female or we'll BAN[1] you from our site (because you're so sensitive).

[1] https://www.eurogamer.net/starfields-pronoun-removal-mod-has...

Re: NexusMods Changes Hands

#45
post #8
post #6

Hopefully this inspires more developers to either build-in their own mod browsers ( e.g. Factorio ), or for communities to build their own open source mod platforms ( e.g. KSP's CKAN ). Both of those are preferable to the relative hell that is dealing with nexus mods.

I'll never understand why Steam Workshop didn't take off as the de facto mod delivery platform over NexusMods or other random sites. It seemed perfectly positioned to do so.

Workshop has taken off a bit here and there, but it's worth remembering that basically when Steam Workshop was primed to take off was when Skyrim modding was becoming mainstream. I don't know the specifics of it, but I think the Steam Workshop had some "paid mods" and that rubbed everyone the wrong way during a time when modding was not monetized.

There is a bigger question that is unsolved, both ethically and legally. If someone makes a Skyrim mod: (a) should the creator of the mod be allowed compensation and (b) should the game developer be entitled to garnish some amount?

I have my own opinions, but I think the community doesn't really trust that a mod put on Steam will be available tomorrow for the price and under the conditions the mod creator envisioned.

Re: NexusMods Changes Hands

#46
post #8
post #6

Hopefully this inspires more developers to either build-in their own mod browsers ( e.g. Factorio ), or for communities to build their own open source mod platforms ( e.g. KSP's CKAN ). Both of those are preferable to the relative hell that is dealing with nexus mods.

I'll never understand why Steam Workshop didn't take off as the de facto mod delivery platform over NexusMods or other random sites. It seemed perfectly positioned to do so.

Because Steam Workshop is only for games on Steam's shop, distributed by valve. That locks out huge chunks of your audience. If anything its good thats not taken off otherwise we'd have EpicMods, GogMods, etc and even more fragmentation.

Sure it makes it easy for people who own the game on Steam, but what about everyone else?

Also, as popular as Steam is, their workshop section is pretty awful. The search seems to have been cobbled together and has awful matching, the discoverability of mods is dire, and they're still using the same antiquated poor UX for discussions as they were over a decade ago.

Re: NexusMods Changes Hands

#47
post #41

Earlier quoted context omitted.

Most egregious thing was didn't it have a forced password reset if you didn't log in for 6 months, so if you're a normal person you'd sign up, mod your game, come back in 6 months to a year to mod another game and then it takes 15 mins just to get back into the site after resetting your account and everything. Really surprised such a big community hadn't gotten sick of it already and built an alternative.

> Really surprised such a big community hadn't gotten sick of it already and built an alternative. There is already, probably the biggest contender at the moment would be r2modman/Thunderstore, which is a relatively game-agnostic modding website + mod manager. Seems a lot more "open" (both in terms of source code and community) than Nexus ever was.

r2modman is just an alternate frontend to Overwolfs nonsense and basically exists on the grace that most people install Overwolfs launcher (Thunderstore, which confusingly is also the name of the repository hosting the mods - my understanding is that the original devs of Thunderstore sold their repository to Overwolf) for it instead of r2modman.

As implied by negativity in the prior sentence, Overwolfs stuff is pretty awful to use; compared to r2modman, it feels like you're installing a PUP instead of a mod manager. There's lots of ads and it's pretty clunky to use.

Re: NexusMods Changes Hands

#48
post #8
post #6

Hopefully this inspires more developers to either build-in their own mod browsers ( e.g. Factorio ), or for communities to build their own open source mod platforms ( e.g. KSP's CKAN ). Both of those are preferable to the relative hell that is dealing with nexus mods.

I'll never understand why Steam Workshop didn't take off as the de facto mod delivery platform over NexusMods or other random sites. It seemed perfectly positioned to do so.

Being locked into a store would be much worse than being locked into an annoying independent site.

Re: NexusMods Changes Hands

#49
post #37
post #23

Earlier quoted context omitted.

If we're being honest those mods were not inoffensive, in fact most of them were specifically made for the purpose of causing offense.

No, they really weren't, they were made to restore an experience that matches 99.99% of people's own experiences and sensibilities at the very start of a game. If that's somehow offensive, then I'm sorry but it's utterly deranged and hateful for the 0.01% to insist that their way is the only way that can or should be for all. Or look at it this way, nobody will demand any mods be removed or censored that do the oppos…

> No, they really weren't, they were made to restore an experience that matches 99.99% of people's own experiences and sensibilities at the very start of a game.

Too true! I can handle VTOL spacecraft, lizards with tits and guns that shoot other guns, but a gay person!? IMMERSION RUINED

Re: NexusMods Changes Hands

#50
post #9
post #8

Earlier quoted context omitted.

I'll never understand why Steam Workshop didn't take off as the de facto mod delivery platform over NexusMods or other random sites. It seemed perfectly positioned to do so.

Presumably it doesn't work with pirated games.

It does work with pirated games AFAIK.

Steam as a platform is very open in many ways. Likely not intentional, just holes that never got plugged.

Most of the pirated steam clients just lie and say you're always playing a free Steam game that everyone owns and use that to backchannel all of the steam features like messaging, p2p, etc.

Last I checked they even had some rigged up system for achievements since some games interact with them in ways that are needed.

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