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Apple introduces a universal design across platforms

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Re: Apple introduces a universal design across platforms

#41

This looks tailor made to be hard to recreate easily in CSS. Which is just going to make people try even harder.

Similar thing happened in iOS7(?) where they released glassy panels. Not far from that `-webkit-backdrop-filter` was added that allowed similar effect, I expect similar will happen. For new glassy effect it seems you need a separate filter for border, or maybe it's just gradient + blend mode.

Refraction effects like that require a surface normal, even inferred from something like a bump map, or the result of a blur filter used as a bump map. I'm not aware of any CSS filter that could take a normal and do the appropriate ray redirection.

In raw shader code it's verging on trivial, like old school environment mapping. https://en.wikipedia.org/wiki/Reflection_mapping

Re: Apple introduces a universal design across platforms

#42

Earlier quoted context omitted.

Why do you view Apple TV as a disaster? I don't own any Apple devices other than an Apple TV, since IMO it's better than basically all of the alternatives: it has no ads and it's extremely fast.

I always find this take amusing, because there are ads. They're just for Apple services and they do a better job of blending in. Case in point, the largest screen in the lead image in the linked article does nothing to showcase this new UI, but it does promote Fountain of Youth, a show on Apple TV.

That's awfully pedantic, though. In practice the answer to "does it have ads" for what most people mean by that question is "no."

Re: Apple introduces a universal design across platforms

#44
Honestly? It lacks the visual contrast that made skeuomorphism so popular. Material You gets this right by using accent colors to break up the uniform interface. It feels cohesive and well-made without feeling clinical or hard-to-read.

It's also, somewhat curiously, not neumorphism. All the interface layers appear distinct, which makes me worry if things like Dynamic Island and Control Center will be mistaken for app controls and not distinct phone controls.

Re: Apple introduces a universal design across platforms

#47
post #3

I wonder how much of this transparent/glass design language is setting Apple up for AR interfaces where UI is overlaid on what you're looking at. Since you literally cannot have fully opaque elements with AR glasses this would be a smart way to ensure overall design is unified across platforms.

This is 100% for that reason.

I had the same thought as soon as they announced quartz. I'm really happy with the new GUI. I think it really demonstrated the flaws of the previous design.

Re: Apple introduces a universal design across platforms

#49
post #39

> "... and a fluidity that only Apple can achieve ..." (from the promo video on https://www.apple.com/newsroom/2025/06/apple-introduces-a-de... ) I'm excited to see this effect turned into a WebGL library in literally a week by some smart devs out there, and then adapted by Material Design in another month. Really? Only apple? This kind of rhetoric might have worked on me 20 years ago, but today it's just sad how obv…

Don't get me wrong. I'm all for people sharing what they created with joy. And I'll even rejoice with you if it's genuinely cool. But to say "only we can do this" is like saying "we're the best, all of you are beneath us, and you always will be" and is just really off putting. I get that it's a marketing tone, but you could have just omitted those words "only apple can achieve" and just showed off the really cool thing you had and got us excited about that, rather than putting focus on the company itself. It's like how in movies they say show don't tell. Just show us the product, don't tell us how great you are.

Re: Apple introduces a universal design across platforms

#50
post #33
post #6

Some Windows Vista designer is shedding a tear right now. Got such a huge nostalgia hit watching the "liquid glass" demos during the keynote. Installing a leaked "Longhorn" OS on a PC back in 2005 and seeing all the translucent refractive glass really felt magical and futuristic. 20 years later, everything old is new again.

That's exactly what I thought. Look, they invented Windows Aero. Bet the John Gruber types who laughed at Aero and called it an Aqua ripoff are going full "two soyjaks pointing meme" over this.

Was Aero trying to look like Quartz? The big improvement I see is that the plumbing has better integration and with Continuity it's really impressive. Even if it looks like Aero the functionality the OS is providing is the real feature.
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