Material 3 Expressive
41–50 of 577 posts
Re: Material 3 Expressive
#42Re: Material 3 Expressive
#43It's incredible how bad this keeps getting and how much they ignore formerly well-established UI principles in favour of "vibe design" and pseudoscientific "studies". What is the explanation for this? What is the reason that even the most well-funded companies in the world fuck this up so bad? At some point they resize the send button into a circle of comically huge proportions — eating even more space from the actua…
Re: Material 3 Expressive
#44Software designers left to their own devices always end up turning up the “wow” and “cool” factor, because that’s the only thing they can do.
I know the “design is how it works” line is tired at this point, but come on folks, this blobby colourful interface looks like a Fischer-Price toy.
Re: Material 3 Expressive
#45Material Design v1 cracked it. It was simple to implement, simple to understand and simple to use. Minimal overheads with a clear content-first approach. "It's time to move beyond “clean” and “boring” designs to create interfaces that connect with people on an emotional level." I don't want websites and apps to connect with me on an emotional level. I want to turn my phone/computer on, use the app/program to achieve…
I mean... to make a dElIghtFul eXpEriEncE.
Re: Material 3 Expressive
#46Instantly hate that page for changing my cursor. Why do they even do that?
Guess we'll get another browser extension soon... I'd call it "My Emotions!"
Re: Material 3 Expressive
#47Earlier quoted context omitted.
Especially since it feels so bland and "corpo safe" - the only thing I have feelings about is selling this as expressive :D
No but look > We found a 32% increase in subculture perception, which indicates that expressive design makes a brand feel more relevant and “in-the-know.” We also saw a 34% boost in modernity, making a brand feel fresh and forward-thinking. On top of that, there was a 30% jump in rebelliousness, suggesting that expressive design positions a brand as bold, innovative, and willing to break from convention.
By following this new shiny convention!
Re: Material 3 Expressive
#48I don't get it. Their examples are about usability. So expressive = make things usable? One of design's main tenets is to make things usable. That's a given. Also how many users did they test with? And they should caveat what apps this might be suitable for. This post just feels like more design wankery, using ambiguous words to restate design's core tenets that have been established decades ago. They could have easi…
I wish they were "restating" them. They're not, they're ignoring those principles in favour of vibes design.
Re: Material 3 Expressive
#49Material Design v1 cracked it. It was simple to implement, simple to understand and simple to use. Minimal overheads with a clear content-first approach. "It's time to move beyond “clean” and “boring” designs to create interfaces that connect with people on an emotional level." I don't want websites and apps to connect with me on an emotional level. I want to turn my phone/computer on, use the app/program to achieve…
It's effectively designing to maximize attention retention, or however you want to call it. Keep the eyes at your product for as many seconds as possible, to increase profit. I mean... to make a dElIghtFul eXpEriEncE.
The quicker the phone is back in the pocket, or the computer is turned off again after using it for something (that it does better than I can) the better.
Re: Material 3 Expressive
#50Instantly hate that page for changing my cursor. Why do they even do that?