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The 'freaky and unpleasant' world when video games leak into the physical realm

bbc.com

41–50 of 56 posts

Re: The 'freaky and unpleasant' world when video games leak into the physical realm

#41
post #13

I don't think it's specific to games. After I spend a whole day gardening, whenever I close my eyes, I see weeds, plants, etc. vividly. It just must be something monotonous.

And yet some people yearn for the return of manufacturing jobs.

Re: The 'freaky and unpleasant' world when video games leak into the physical realm

#42
post #11

I remember this happening a lot when I was a child and teenager, mainly during and shortly after LAN parties, where we'd spend one or two entire days almost exclusively inside one or two virtual environments (like Action Quake or later, Day of Defeat), I remember how my brain "quantized" many of the sounds from physical environment into their closest equivalent of in-game sounds, such as footsteps, character sounds o…

Driving home after an almost-all-nighter LAN in the Quake 2 (maybe Quake 3) days, I nearly changed lines to line up a rail shot at a car up ahead.

The realisation of what I was doing snapped me back to proper conscious reality like smelling salts. Thankfully / Luckily.

Re: The 'freaky and unpleasant' world when video games leak into the physical realm

#43
post #24

> While no-one has reported physical harm as a consequence of GTP to date – GTP could, in principle, endanger someone This is a classic of how to write a moral panic article. It's fun to talk about GTP, but in order to be news it has to be made into a big threat so it can tie into pre-existing prejudices like "my kids are spending too much time playing video games". (speaking as someone who had to consciously stop pl…

As a throwback to the 1980s moral panics, video games are called "murder simulators" in Thimbleweed Park. That could even be a direct quote.

Re: The 'freaky and unpleasant' world when video games leak into the physical realm

#44
post #11

I remember this happening a lot when I was a child and teenager, mainly during and shortly after LAN parties, where we'd spend one or two entire days almost exclusively inside one or two virtual environments (like Action Quake or later, Day of Defeat), I remember how my brain "quantized" many of the sounds from physical environment into their closest equivalent of in-game sounds, such as footsteps, character sounds o…

I had this most vividly with kayaking. I'd slowly fall asleep rocking in the river, paying background-attention to keep balance in the kayak, even though I was in my bed or in a tent on shore. I'd then also dream about floating in the kayak.

Re: The 'freaky and unpleasant' world when video games leak into the physical realm

#45
> Ortiz de Gortari's studies suggest that GTP induces distress and dysfunction for around half of those gamers who say they have experienced it, with confusion, hyper-vigilance and irrationality among the symptoms. For others the only notable response may be a feeling of embarrassment that their game-play has spilled over into "real life".

Can anybody here relate to these negative reactions? For me, the tetris effect only causes mild amusement, not embarrassment or worse. It kind of seems like she's playing up the supposed harm to make her research sound more important.

Re: The 'freaky and unpleasant' world when video games leak into the physical realm

#46
> she was imagining peering at products on the shelves through a rifle scope.

> "I thought, 'Wow! This is interesting'," she recalls.

Yeah! That was my reaction too. It is not "unpleasant". Maybe "unsettling", I'm not sure, but it is a very interesting experience. I got it twice, one time with a computer game, and the other it was a geometry problem that did this to me. The second time was really mindblowing, because geometry provides not just a way to see the world, but also a way to think about it. To see my regular everyday thoughts and reactions to external stimuli expressed in geometric terms (with diagrams, additional constructions, and so on) is something that is hard to describe. But it was that experience which made me believe that our thoughts as we experience them are lies. Real thinking is done somehow deep in the mind, while consciously we see some representation of the process. The representations can be different for the same thought, it doesn't change the thought itself, nor its conclusions.

Pity, I can't trigger this Game Transfer Phenomenon anytime I want. I'd like to see in my mind a geometric proof that I want exactly two teaspoons of sugar in my cup of coffee. Or maybe a program in Rust that somehow implies that.

Re: The 'freaky and unpleasant' world when video games leak into the physical realm

#47
post #11

I remember this happening a lot when I was a child and teenager, mainly during and shortly after LAN parties, where we'd spend one or two entire days almost exclusively inside one or two virtual environments (like Action Quake or later, Day of Defeat), I remember how my brain "quantized" many of the sounds from physical environment into their closest equivalent of in-game sounds, such as footsteps, character sounds o…

Driving home after an almost-all-nighter LAN in the Quake 2 (maybe Quake 3) days, I nearly changed lines to line up a rail shot at a car up ahead. The realisation of what I was doing snapped me back to proper conscious reality like smelling salts. Thankfully / Luckily.

This reminds me of driving home after seeing The Matrix in the theater in 1999. I was on the parkway wondering why everything was moving so slowly, not quite bullet time but definitely slow.

I look at the speedometer and I'm doing 95-100 mph on Southern State Parkway. I then had the "snap" and slowed back to normal. Everything felt even slower, the sensation lasted for about an hour after I got home.

Inception also had a strange drive home after, not speed, but the trees didn't seem real, the sky, everything was heightened, almost dreamlike. It had rained too, so there was some more similarity to the movie, minus the car chases and rollovers.

Re: The 'freaky and unpleasant' world when video games leak into the physical realm

#48
When watching 24 season 9, I saw Catelyn Stark sick a horde of dragons (drones) on King's Landing (London) to avenge the murder of her husband Eddard.

My fanciful mind makes me mix series, movies and games with each other and reality in my head, just as a point of entertainment. I do miss the Monster Truck from GTA San Andreas when stuck in traffic but so far I've managed to behave in a civilized manner.

Re: The 'freaky and unpleasant' world when video games leak into the physical realm

#49
post #41
post #13

I don't think it's specific to games. After I spend a whole day gardening, whenever I close my eyes, I see weeds, plants, etc. vividly. It just must be something monotonous.

And yet some people yearn for the return of manufacturing jobs.

Maybe they want more predictable dreams.

Re: The 'freaky and unpleasant' world when video games leak into the physical realm

#50
post #44
post #11

I remember this happening a lot when I was a child and teenager, mainly during and shortly after LAN parties, where we'd spend one or two entire days almost exclusively inside one or two virtual environments (like Action Quake or later, Day of Defeat), I remember how my brain "quantized" many of the sounds from physical environment into their closest equivalent of in-game sounds, such as footsteps, character sounds o…

I had this most vividly with kayaking. I'd slowly fall asleep rocking in the river, paying background-attention to keep balance in the kayak, even though I was in my bed or in a tent on shore. I'd then also dream about floating in the kayak.

Sounds like a variation of "sea legs". Standing on land after some time on a rocking ship very often produces an odd sensation of the land moving.
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