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Honest and Elitist Thoughts on Why Computers Were More Fun Before

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Re: Honest and Elitist Thoughts on Why Computers Were More Fun Before

#41

The piece resonated with me a lot—the idea that things were better back before computers became mainstream—right up until they identified the key date where things fell apart as 1995. At that point I had to take a step back and reevaluate the whole thing, because for me the equivalent date was 2014, 20 years later. I missed the very early years of computing, but for me the heyday was the Flash years. I got a copy of…

A great many things have been declining over the decades, and it actually goes back much further.

I've been looking into this for quite some time now. It starts with a generational attack on children through their education to indoctrinate and induce maladaptive behavior that they will carry forward their entire lives.

Centralized systems are inherently prone to infection and contagion by malevolent interests. One worm and the world dies.

The outcomes we see today are the result of dynamics caused by a whipsaw in time, where everything is collapsing, and control is the only thing that can stop it.

Although that is flawed reasoning because you can't stop certain chaotic events. Most hysteresis problems involving such show believing that you can stop those is true is quite absurd without perfect future sight which is impossible.

The pivotal point was late 1970s, through fiat money educational material was updated, and teachers reeducated to a more modern principle of education. In reality, what they mean by this is the use of torture in the classroom.

The elements, structure, and clustering that make up that label definitionally can be found in books such as Joost Meerloo, or Robert Lifton on the subject matter (1950s).

As chaos grew, control was claimed as the solution, and this included control of information and practice on dependencies which are now no longer common knowledge.

Going back to education, the pedagogy is often known to a layperson as teaching by rote, but few have a rigorous definition of that. The structure follows what teachers and administrators now openly call today "Lying to Children".

Following this strategy, at the start of education you are given a fundamentally flawed and useless model, to teach abstract concepts. That model in progressive steps thereafter (in subsequent sections) requires you to unlearn, and relearn various parts of it becoming only slightly more useful with each step. In the process you are exposed to the structures inherent in torture at a time where you cannot differentiate truth from lie biologically. Creativity, and true understanding are stamped out, and the educated are viewed as the beacons of intelligence.

Asking questions not being directly taught is rewarded with frustration, and PTSD is not uncommon in the victim. This began and coincided with the boomer generation entering roles in education fresh out of college.

These vulnerable states often allow temporarily distorted thought to be permanent in the very young.

Prior to that time, people were taught following greek curricula in rational thought/method/rationalism (Greeks, Descartes, Kant, etc). The general process being one where you start with a working system, you reduce that system to first principles that are known true, and then go about building a model from that to predict future events in such systems. This in engineering is known as reducing to practice.

You'll notice the former structure, which is used in conjunction with several other strategies to gatekeep knowledge behind math, is almost the proverbial opposite of the latter. Inherent in rote pedagogy is that it allows and follows elements of gnosticism, which is also refuted and generally considered evil. That consensus hasn't stopped this structure from being used.

Torture fundamentally breaks people, and it has become common practice for teachers to torture the children in a way that most people without knowledge of such things would never recognize, the teachers themselves included.

In blaming the failures on the student when its been orchestrated as a matter of structure in too many ways to relate in a small post like this, they torture the student.

Go to any 2nd hand book store, compare the textbooks published after 1978 or newer with those that are older. You'll see the difference. Why has no one noticed?

That is simple. Older books are and have been for at least the last 20 years, being destroyed through a sophisticated silent system reminiscent of Orwells 1984.

Libraries budgets are tied to active circulated titles. Anything low circulation is donated to private 3rd-parties who decide what is objectionable (memory hole), and what is not (a Goodwill book to be resold). Anything that doesn't sell above market value is eventually memory holed.

Incidentally, the issues continued to spread as the boomer generation received the torch of political power in the 90s. They still hold majority of political power today, having failed to pass the torch in 2010. They have been following the classic caricature of "dead men ruling" as described by Thomas Paine in the Rights of Man. People feared that all it would take is 1 bad generation, and history is proving this true.

If the average person of a people is incapable of rational thought, its just a matter of time before they go extinct.

Re: Honest and Elitist Thoughts on Why Computers Were More Fun Before

#43

The power languages of the late 1960s and 1970s were awesome! I loved APL, InterLisp, Snobol-3, Smalltalk and SETL. Turtle Graphics with a robot turtle. Writing graphics for the Evans & Sutherland Picture System was awesome. Instead of C or Java we could build anything UCSD Pascal. But look around and you'll find all of these and more available now. Just ignore the blub languages and platforms!

I think you may be conflating the openness of the hardware of the time, with languages.

Re: Honest and Elitist Thoughts on Why Computers Were More Fun Before

#44
post #24
post #14

Earlier quoted context omitted.

This is such a weird victimhood take. Small communities do well because they aren't for everyone. That's how like minded people find each other. That's what subcultures are. By definition they aren't for everyone. You don't have to be offended by everything.

You’re framing this article as harmless nostalgia, but it’s steeped in a particular kind of ideological elitism. The author doesn’t just miss old tech—he explicitly claims “computers were more fun when they weren’t for everyone,” then spends the rest of the piece romanticizing that exclusivity. He presents complexity as a virtue because it filtered people out. That’s not just wistful reflection—it’s gatekeeping frame…

This surprised me by offending me. I got bored of this thread in that instant.

Re: Honest and Elitist Thoughts on Why Computers Were More Fun Before

#45

This could be written about a lot of things and it's still not true. Radios were more fun when people had to buy their own transistors and solder it all together themselves. Cars were more fun when the engine was simple enough to take apart and rebuild with a wrench set and a couple screwdrivers. Oh, wait, you can still do these things. Not with every car or radio out there, but it's still accessible and not even cra…

Indeed, it's a similar lament to how e.g. nobody makes X like in the good old days of Y (for arbitrary X and Y). Except they do, and there's probably way more of X being made, in more nuance of variation, style and fractal sub-categorisation than ever before.

What has changed are that people and culture moved on: the people who made X back then are now into some new Z bullshit; the local W, that used to be all about X, is long gone; and V, which was how we followed all the latest X, doesn't even X these days. We can have nostalgia for those things, but we can also find equivalents if we put in some effort: some that stick with the traditional, others that are pushing things in new directions, choose your poison. The Internet has made it easier to find things outside of the mainstream; and may actually be less effort to follow than when it was mainstream (e.g. YouTube channels vs a weekly TV broadcast; blogs vs magazines; discussion forums vs quarterly meetups; etc.). Maybe without a mainstream "direction", the future of X isn't clear; but it also means we can choose which way we want to push that envelope.

One thing that does get lost is actually "being mainstream"; e.g. events being huge sell-out affairs; being a topic for casual conversation; etc. Things that require other people to give a shit. Yet that's a two-way street: after all, we don't want those Z idiots trying to push their crap on us!

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