Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
41–50 of 176 posts
Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#42It would be nice if it worked in Brave when Brave Shields are up. The Atlantic seems to load an absurd amount of trackers, even for paid subscribers.
Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#43Phenomenal game. Great job. In response to those complaining about the intermediate stages, it'd be too easy to complete the entire puzzle otherwise.
I think what might work is just if it says "Too early" and makes a list of stuff below the puzzle that you've solved too early and just put a checkmark next to it once it's ready and let you click it to enter it.
Right now it's giving negative feedback, I think it should be a positive to recognize pieces of the puzzle early, even if you still need to do the whole puzzle.
Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#44I posted Bracket City to HN on February 24th and the game went live yesterday on The Atlantic (!) The game will stay free to play (and not require logging in). Also, I'm still making all the puzzles! HN provided the first real infusion of players that weren't my mom's friends. So thanks everyone. FWIW The Atlantic's team is amazing and got this live exactly 2 weeks from when we signed the deal. This happened quick an…
Congrats! My only feedback is that it's irritating to be counted "wrong" for naming a correct answer whose clue hasn't been simplified completely yet.
Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#45Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#46I posted Bracket City to HN on February 24th and the game went live yesterday on The Atlantic (!) The game will stay free to play (and not require logging in). Also, I'm still making all the puzzles! HN provided the first real infusion of players that weren't my mom's friends. So thanks everyone. FWIW The Atlantic's team is amazing and got this live exactly 2 weeks from when we signed the deal. This happened quick an…
Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#47I posted Bracket City to HN on February 24th and the game went live yesterday on The Atlantic (!) The game will stay free to play (and not require logging in). Also, I'm still making all the puzzles! HN provided the first real infusion of players that weren't my mom's friends. So thanks everyone. FWIW The Atlantic's team is amazing and got this live exactly 2 weeks from when we signed the deal. This happened quick an…
Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#48I posted Bracket City to HN on February 24th and the game went live yesterday on The Atlantic (!) The game will stay free to play (and not require logging in). Also, I'm still making all the puzzles! HN provided the first real infusion of players that weren't my mom's friends. So thanks everyone. FWIW The Atlantic's team is amazing and got this live exactly 2 weeks from when we signed the deal. This happened quick an…
Congrats! My only feedback is that it's irritating to be counted "wrong" for naming a correct answer whose clue hasn't been simplified completely yet.
I've played about a dozen of these now, and very often I can see what one of the big outer clues is way before I've worked out the inner clues.
If I just solve the big outer clue, the game is done in 20 seconds or so, and I'm not sure I'd keep coming back.
Rather, the challenge is to use what I've understood to work out the inner clues. This is tricky because I've got to keep more in my head at the same time, Towers of Hanoi-style. Or I sometimes write it out.
I have my notes in an open notepad from yesterday, so I can reproduce my thinking without spoiling today's:
[scold, with "at"]: hmmm, no idea.
[something golfers' apparently [scold, with "at"]]: not sure...
["there[something golfers' apparently [scold, with "at"]]]: Ah, ok, got it: [there[X]] has to be "therefore." So I see [something golfers' apparently [X]] is going to be "fore."
So if "fore" = "Something golfers apparently [X]" and X is [scold, with "at"], I can see that innermost one must be "yell."
Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#49Very cool. I was very curious to see how AI would do. I tried Gemini 2.5 Pro: > whats the answer to this where you replace the bracketed sections with words? > the [second rock from the [dial ([two-dimensional [your ["the of nowhere"] one can get you grounded] puppet projected on a wall]-based clock)]] de Milo is discovered by a Greek [guy with a [kind of stop for a [vehicle that's a palindrome ]]chfork that's not th…
I'd like to provide you with some constructive feedback on your comment: 1. You should include what you think is interesting about the large language model's ability to solve the word puzzle. It's not obvious to me as a reader. 2. You shouldn't post the step-by-step solution to a puzzle, regardless of how it was derived. It's unlikely that anyone will read through it, and if they do, they're less likely to try the pu…
I would note that I think the LLM had trouble because copying and pasting from the puzzle omits all the blank word underlines ("____"). I've dealt with this when copying into my own notepad for trying to work it out myself.
Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#50Very cool. I was very curious to see how AI would do. I tried Gemini 2.5 Pro: > whats the answer to this where you replace the bracketed sections with words? > the [second rock from the [dial ([two-dimensional [your ["the of nowhere"] one can get you grounded] puppet projected on a wall]-based clock)]] de Milo is discovered by a Greek [guy with a [kind of stop for a [vehicle that's a palindrome ]]chfork that's not th…