Earlier quoted context omitted.
The original aesthetic, including lighting, was made keeping the original limitations in minds. Kind of running old sprite games on LCDs instead of CRTs makes them look jagged. So it's different and a tech demo, but I agree it's not necessarily better and could be one the reasons it is free.
Yeah when looking at games like Alyx it seems like the vision isn't too far off. Personally I don't mind the RTX version as I always found hl2 to be depressingly boring to look at.
Half-Life 2 RTX
41–50 of 88 posts
Re: Half-Life 2 RTX
#42I know it's a bit silly to criticize something offered for free -- I'm glad it's there for those who want it! -- but I really feel like something of the original aesthetic has been lost in translation here. The before-and-afters aren't always flattering to the new version; everything is glowing orange. Darker atmospheres have become brighter.
Re: Half-Life 2 RTX
#43It's funny how, in my opinion, whenever the RTX On/Off comparison shows up, the older has better mood, atmosphere and design. The "RTX On" almost feels like "Generic UE5 pseudo-realism On". Based on other comments, I'm not the only one. Is "RTX On" the "bloom/motionblur/green filter" of this generation?
At least in Gibberlings mod packs for the infinity engine games the extra content is non existing or optional...
Re: Half-Life 2 RTX
#44This seems like so much work, what motivates people to just give it all away for free? Are the devs independently wealthy or funded by a rich patron?
Maybe not in this case, which may be a paid for nvidia ad. But in the case of a lot of mod/remakes, yes, they're done for free.
Re: Half-Life 2 RTX
#45It's funny how, in my opinion, whenever the RTX On/Off comparison shows up, the older has better mood, atmosphere and design. The "RTX On" almost feels like "Generic UE5 pseudo-realism On". Based on other comments, I'm not the only one. Is "RTX On" the "bloom/motionblur/green filter" of this generation?
Re: Half-Life 2 RTX
#46Re: Half-Life 2 RTX
#47It's funny how, in my opinion, whenever the RTX On/Off comparison shows up, the older has better mood, atmosphere and design. The "RTX On" almost feels like "Generic UE5 pseudo-realism On". Based on other comments, I'm not the only one. Is "RTX On" the "bloom/motionblur/green filter" of this generation?
While I think the ray-traced version looks better in a technical sense, it seems to me that they have completely forgotten to apply darkness and shadow appropriately in the scenes to create an immersive atmosphere. Keep all the new tech and dial the ambient lighting down. That would look way better. Make it feel dark, uncertain and risky again. You’re not supposed to know what’s in that corner or that room before it…
Back in 2D times, an artist could just set a pixel to a given color, and it would be that color, in early 3d, they had the ability to paint in shadows/highlights or control the texture colors directly.
With the physically based workflow, they had to author roughness/metalness and albedo maps, and were hoping for the best that the final result looked good in the game.
Nowadays with simulated light bounces, changing anyting in the scene could affect everything else, making controlling the final result that much harder.
Yes it does look better automatically, but at the cost of adding difficult of channeling the artists' vision.
Re: Half-Life 2 RTX
#48I know it's a bit silly to criticize something offered for free -- I'm glad it's there for those who want it! -- but I really feel like something of the original aesthetic has been lost in translation here. The before-and-afters aren't always flattering to the new version; everything is glowing orange. Darker atmospheres have become brighter.
I don't understand why they made everything have that weird sickly yellow cast. It's so weird.
Re: Half-Life 2 RTX
#49My main complaint with the original half life 2 was that the floors weren't shiny enough, so I'm glad to see this has finally been rectified.
Re: Half-Life 2 RTX
#50The trailer ( https://www.youtube.com/watch?v=j31ISEd8xRM ) actually shows the old lighting has much more mood and atmosphere.. RTX is far too bright. Ravenholm is supposed to be scary!