My favorite part of the game was playing space harrier in the arcade.
Shenmue (1999) reverse engineering reveals possible sun position oversight
41–50 of 86 posts
Re: Shenmue (1999) reverse engineering reveals possible sun position oversight
#42Re: Shenmue (1999) reverse engineering reveals possible sun position oversight
#43I was really hyped for Shenmue when it came out on the Dreamcast, but I wasn't crazy about it once I finally played it. It was a glorified point and click adventure game, and it ultimately had no ending or purpose. It was an interesting and ambitious idea for a game though, they threw the kitchen sink in there. My favorite part of the game was playing space harrier in the arcade.
Re: Shenmue (1999) reverse engineering reveals possible sun position oversight
#44The tl;dr (though you should read!) of the "oversight" is that there's a constant used to adjust the sun's position that's seemingly based on latitude; in the first Shenmue, it's set to 22, and in Shenmue II - which uses much of the same code - it's set to 35. This is odd, because Shenmue I takes place at latitude 35°, and Shenmue II at 22° - precisely the other way around. If that's what's going on, it's sort of har…
Re: Shenmue (1999) reverse engineering reveals possible sun position oversight
#45My all-time favorite game. What's the best version to play these days?
Re: Shenmue (1999) reverse engineering reveals possible sun position oversight
#46https://www.phantomriverstone.com/2020/09/ryo-goes-to-moon-s...
Re: Shenmue (1999) reverse engineering reveals possible sun position oversight
#47Shenmue is one of my favorite games. I did a bunch of Ghidra reversing on the Dreamcast version last year, since I wanted to add improvements to it. Like adding bilinear filtering on the sky background, making time run a bit (faster so you can see time specific events like Christmas/New Year more easily,) getting the game to run without disc swapping on an ODE, and adding antialiasing (which would require mipmaps to…
Re: Shenmue (1999) reverse engineering reveals possible sun position oversight
#48Playing through Shenmue 1, they did a really good job capturing the vibe of the area. Looking at random points in Yokosuka just feel like Shenmue. https://www.google.com/maps/@35.2781594,139.677597,3a,75y,27...
If you google "Shenmue locations in real life" there's a lot of cool stuff. They really did do a great job on that and the ERA as well.
Re: Shenmue (1999) reverse engineering reveals possible sun position oversight
#49I wish the article spent 2 sentences introducing wtf Shenmue is
Shenmue was one of the first 3D games where realistic human characters had details like individually movable fingers. It was a very big deal for the year it came out.
Re: Shenmue (1999) reverse engineering reveals possible sun position oversight
#50I’m not sure a single person in this thread actually read the article rather than just taking an opportunity to say how much they like the game. I read it and I’m not sure I get the point—it seems in the end what they discovered is the simulated sun position in the first two games are based on each other's locations. Not familiar enough with the series to understand what implication that has, but in any case, is it a…