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Warsow 1.0 Released

warsow.net

41–46 of 46 posts

Re: Warsow 1.0 Released

#41

We play a lot of openarena at lunch (private server in the office). We're just trying this out now. First impressions are that the install and configuration steps are really smooth - something often omitted in these kind of projects. It's also fun. Might be that we switch our gaming from openarena to warsow...

We have been playing Warsow and Red Eclipse at lunchtime. We're looking forward to giving the 1.0 a shot.

Re: Warsow 1.0 Released

#42

on a related note, there is at least one Warsow map that has made it into Quake Live (Focal Point).

Focal Point was created for Quake Live by this guy[1], who apparently has made the W:ET maps too, which are excellent.

Damn, I miss W:ET. Best multiplayer FPS I've ever played, hands down.

[1]: http://www.simonoc.com/pages/design.htm

Re: Warsow 1.0 Released

#43
post #35
post #3

Earlier quoted context omitted.

Interestingly (as someone who works in games industry doing marketing shit) I've never heard of OpenArena at all... but will definitely read up on it now you've mentioned it. For Warsow, really pleased for them that they've reached 1.0, but from everything I've heard, specially over the past few months, they've made it a lot harder on themselves than it should have been, by the way they are organised (or not so organ…

They are quite organized, it's pretty hard to be disorganized, when you only have 2 main developers, and 2-3 occasional helpers. I think the biggest hurdle in developing this version was actually the choice of using libRocket to script the UI with. Turns out the lib is very slow, and it needed lots of work to get working properly.

Yeah that is correct.

There's vic, me and toukka doing any coding and kimza mapping some, jihnsius doing the music, and have pretty good agreement over everything we do, so I wouldn't call us disorganized :)

Re: Warsow 1.0 Released

#44
post #29

Very cool! Worth mentioning that id Software deserves a ton of credit for open sourcing their engines. Most open source 3D gaming stuff, like Warsow here, is based on their code.

That's true, but we've parted quite long from the original Q2 sources already - like our renderer is completely rewritten from scratch.

Re: Warsow 1.0 Released

#45

on a related note, there is at least one Warsow map that has made it into Quake Live (Focal Point).

Focal Point was created for Quake Live by this guy[1], who apparently has made the W:ET maps too, which are excellent. Damn, I miss W:ET. Best multiplayer FPS I've ever played, hands down. [1]: http://www.simonoc.com/pages/design.htm

It was actually made for Quake 3.

There's no relation to Warsow, except couple versions back he did give us permission to include it in Warsow, but we never got around retexturing and fitting it for Warsow due lack of resources, so it ended up in QL.

Re: Warsow 1.0 Released

#46
post #45

Earlier quoted context omitted.

Focal Point was created for Quake Live by this guy[1], who apparently has made the W:ET maps too, which are excellent. Damn, I miss W:ET. Best multiplayer FPS I've ever played, hands down. [1]: http://www.simonoc.com/pages/design.htm

It was actually made for Quake 3. There's no relation to Warsow, except couple versions back he did give us permission to include it in Warsow, but we never got around retexturing and fitting it for Warsow due lack of resources, so it ended up in QL.

It would've sucked in Warsow imo.
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