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Anno 1800: Shadows of Beauty

simonschreibt.de

41–46 of 46 posts

Re: Anno 1800: Shadows of Beauty

#41
post #12
post #10

I actually thought this was a "bug" with the renderer, feel silly now realising it's a feature, a great one at that, now it's been pointed out! very cool. Anyone wondering if worth some play time, it definately is!

It definitely feels like a bug to me, and would be the first thing I'd turn off. I mean, I get that from that one angle it looks flat -- but the sun moving with my camera would be way, way worse for me.

I wonder if you rotate the camera more often than I do. I can go an entire play session of Anno without rotating the camera once, since it's a top down city builder.

Re: Anno 1800: Shadows of Beauty

#43
post #9

This makes me want to buy the game...

I would play the whole Anno series, but they’re Ubisoft games and incorporate a rootkit. There are too many good games that have a modicum of respect for their customers for me to pay money to be rootkited.

I've been burned by Ubisoft before, to this day, I can't replay AC: BrotherHood because even when I launch directly from steam where I bought the game, it has some weird behaviour around linked accounts and the Ubisoft Launcher

Never again, Ubisoft, never again

Re: Anno 1800: Shadows of Beauty

#44
I hate the "3D" in many video games, in particular in strategy games. Beauty is appreciated everywhere, but for me the most important part is the gameplay loop/mechanics, however you call it. In a (real) strategy game that's decision making. You're reading the map of sorts, and come up with a strategy based on what you see. This 'parsing' of the map is a crucial element, and in particular an element I don't want to be challenging. That is, I'm not a fan of "find hidden objects" genre. I want the map to be very clear, with important elements easy to spot. Well, all elements involved in game mechanics easy to spot, as it should be me who decides which is important.

And here comes the problem with 3D: The more advanced a 3D engine, the more varying looks of the same object (e.g. metamerism): The object can be occluded (happens in 2D to a very limited degree), it can be lit at various angle by Sun (various angle if the Sun moves) and other light sources, it may have reflections, there may be a perpective distortion, and maybe some more.

All this means that a particular element can't be easily recognized, because there's no particular look that your mind may look for. It's just less readable. Imagine a strategy game, where you don't control your mouse cursor directly, but it's attached to a string to the real cursor, and swings all around as you try to click things. Interesting gameplay? Maybe, but not what I'm looking for when playing strategy games.

Re: Anno 1800: Shadows of Beauty

#45
post #28

Earlier quoted context omitted.

Hmm I feel this might just be nostalgia at play. I've not played any Anno games, but comparing the two side-by-side and 1800 looks leaps & bounds better to me. 1602 looks like it was drawn in MS Paint.

Ha, my first Anno was 1503. Guess what in my mind is the prettiest Anno! 1404 and 1800 are nice too I guess. o:-) (A friend’s mum was famous among us kids because she could play 1602 well, I always got bankrupted by tools. How did she do it!!)

I've played them all in order and also think 1503 is the stand-out

Re: Anno 1800: Shadows of Beauty

#46
post #11

Beauty is really something that distinguished even the early Anno titles (Anno 1602 and Anno 1503) from other similar games like "The Settlers" or even "Age of Empires". I remember that playing these games was just so nice ... lush green landscapes, beautiful cities full of half-timbered and renaissance houses, palaces, ships in full sail on a blue ocean. It was also the first time I really came into contact with cla…

Not sure if this is nostalgia: What I don't get with modern games, at least on the most likely device I could be using for gaming - the iPad - is how ugly they are.

Even AoE and Settlers (both preferably in the second edition) look soooo much better to me than most of the games I can find, they look just strange, both the remakes from "brand name" studios and a lot of the smaller games like you'd find on Apple Arcade.

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